Jump to content

Master Trapper: Difference between revisions

From Vortex Legends
wiki: Vortex Legends branding, simplify inherit sections, add see also, clean notes
Tag: Reverted
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
Line 34: Line 34:
| 5 || 8 s || +30% || 0
| 5 || 8 s || +30% || 0
|}
|}
== Notes ==
Master Trapper is a [Wizi] custom rework skill, the capstone of the trap branch built on top of [[Research Trap]]. It rewards setting up overlapping trap fields rather than single traps: the first trap marks the target, and every following trap on a Trapped enemy gains the bonus. The Trapped brand lasts 8 seconds at all levels; only the bonus damage grows with level.


[[Category:Sniper skills]]
[[Category:Sniper skills]]
[[Category:Passive skills]]
[[Category:Passive skills]]

Latest revision as of 09:46, 23 July 2026

Master Trapper
JobSniper
TypePassive
Max level5
Duration8 sec (Trapped)
RequiresResearch Trap Lv. 5

Master Trapper is a passive skill and the capstone of the Sniper's trap branch, turning damage traps into a chain-reaction combo, available to the Sniper class.

Overview

Master Trapper is a permanent passive (no SP cost, no activation) that rewards layering traps. When one of the Sniper's damage traps hits an enemy, that enemy is branded Trapped for 8 seconds. If the same enemy then triggers a second trap while still Trapped, that second trap deals bonus damage. This makes overlapping trap fields significantly more lethal.

Mechanics

While Master Trapper is learned:

  • When a damage trap hits an enemy, it brands that enemy with the Trapped status for 8 seconds.
  • Bonus damage formula: a trap that hits an enemy who is already Trapped deals +(5 + 5 × SkillLv)% additional damage (additive to the trap's damage).
  • The damage bonus applies to the Sniper's damage traps such as Land Mine, Blast Mine, Claymore Trap and Freezing Trap (the pre-renewal trap damage family).

In practice, the first trap a target steps on tags it; the next trap in the field hits harder. Spreading multiple traps in a chokepoint lets the Trapped brand carry from one trap to the next.

Leveling

Level Trapped duration 2nd-trap bonus SP
1 8 s +10% 0
2 8 s +15% 0
3 8 s +20% 0
4 8 s +25% 0
5 8 s +30% 0

Notes

Master Trapper is a [Wizi] custom rework skill, the capstone of the trap branch built on top of Research Trap. It rewards setting up overlapping trap fields rather than single traps: the first trap marks the target, and every following trap on a Trapped enemy gains the bonus. The Trapped brand lasts 8 seconds at all levels; only the bonus damage grows with level.