Jump to content

Sniper: Difference between revisions

From Vortex Legends
class-wiki: Sniper tree
 
class-wiki: Sniper v2
Line 1: Line 1:
'''Sniper''' is the [[Transcendent Classes|transcendent class]] of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.
'''Sniper''' is the [[Transcendent Classes|transcendent class]] of the [[Archer]] line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.


== Skills ==
== Skills ==
Line 11: Line 11:
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr>
<tr><th style="text-align:left">Range</th><td>1</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 sec</td></tr>
</table>
</table>
A 30-second self-buff that grants +5 to all stats and scaling bonuses to ATK, HIT and critical rate. The Sniper's standard opener before a damage burst. → '''[[True Sight]]''' for full details.
A 30-second self-buff granting +5 to all stats plus scaling bonuses to ATK (+2% per level), HIT (+3 per level) and critical rate (+1 per level). The Sniper's standard opener before a damage burst. → '''[[True Sight]]'''


=== Falcon Assault ===
=== Falcon Assault ===
Line 21: Line 23:
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30 → 46</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30 → 46</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr>
</table>
</table>
Commands the falcon to slam a single enemy for heavy Neutral damage based on the Blitz Beat formula, ignoring the target's Flee. Requires a falcon. → '''[[Falcon Assault]]''' for full details.
Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's Flee. Damage = '''(100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv)'''. Requires a falcon. → '''[[Falcon Assault]]'''


=== Sharp Shooting ===
=== Sharp Shooting ===
Line 34: Line 39:
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Bow and 1 Arrow</td></tr>
</table>
</table>
A focused arrow strike that ignores DEF and Flee, carries a large critical bonus, and splashes to enemies around the target. Can destroy traps. → '''[[Sharp Shooting]]''' for full details.
A focused arrow that pierces a straight line, can critically strike and splashes around the target. Damage = '''(100 + 50 × SkillLv)% of weapon ATK''' (150% → 350%) with a built-in +20 crit. Can destroy traps. → '''[[Sharp Shooting]]'''


=== Wind Walk ===
=== Wind Walk ===
Line 49: Line 57:
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr>
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr>
<tr><th style="text-align:left">Range</th><td>1</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 → 5.6 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>130 → 400 sec</td></tr>
</table>
</table>
A long-duration party buff that grants extra Flee and movement speed to the caster and nearby party members. → '''[[Wind Walk]]''' for full details.
A long-duration party buff granting Flee +'''(SkillLv + 1) ÷ 2''' and movement speed +'''(2 × SkillLv)%''' to the caster and nearby party members. Grants no perfect dodge and does not stack with other speed buffs. → '''[[Wind Walk]]'''
 
=== Killshot ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Killshot</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_KILLSHOT</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Wind Sign Lv. 3</td></tr>
</table>
A custom rework passive that makes [[Double Strafe]] fire 3 arrows instead of 2 and deal +'''(2 × SkillLv)%''' extra damage, and grants +'''(3 × SkillLv)%''' critical chance against enemies branded by [[Wind Sign]] (Hunter's Mark). Part of the Marksman branch. → '''[[Killshot]]'''
 
=== Master Trapper ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_MASTER_TRAPPER</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>8 sec (Trapped)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr>
</table>
The custom rework capstone of the Traps branch. When a damage trap hits an enemy it brands them '''Trapped''' for 8 seconds; a second trap triggered while Trapped deals +'''(5 + 5 × SkillLv)%''' bonus damage, rewarding overlapping trap fields. → '''[[Master Trapper]]'''


== Inherited skills ==
== Inherited skills ==

Revision as of 21:17, 11 June 2026

Sniper is the transcendent class of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.

Skills

True Sight

True Sight
Aegis nameSN_SIGHT
JobSniper
TypeActive
TargetSelf
Max level10
SP cost20 → 40
Range1
Duration30 sec

A 30-second self-buff granting +5 to all stats plus scaling bonuses to ATK (+2% per level), HIT (+3 per level) and critical rate (+1 per level). The Sniper's standard opener before a damage burst. → True Sight

Falcon Assault

Falcon Assault
Aegis nameSN_FALCONASSAULT
JobSniper
TypeOffensive
TargetEnemy
ElementNeutral
Max level5
SP cost30 → 46
Range9
Cast time1 sec
CatalystFalcon required

Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's Flee. Damage = (100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv). Requires a falcon. → Falcon Assault

Sharp Shooting

Sharp Shooting
Aegis nameSN_SHARPSHOOTING
JobSniper
TypeOffensive
TargetEnemy
ElementWeapon
Max level5
SP cost18 → 30
Range9
Cast time2 sec
CatalystBow and 1 Arrow

A focused arrow that pierces a straight line, can critically strike and splashes around the target. Damage = (100 + 50 × SkillLv)% of weapon ATK (150% → 350%) with a built-in +20 crit. Can destroy traps. → Sharp Shooting

Wind Walk

Wind Walk
Aegis nameSN_WINDWALK
JobSniper
TypeActive
TargetSelf
Max level10
SP cost46 → 100
Range1
Cast time2 → 5.6 sec
Duration130 → 400 sec

A long-duration party buff granting Flee +(SkillLv + 1) ÷ 2 and movement speed +(2 × SkillLv)% to the caster and nearby party members. Grants no perfect dodge and does not stack with other speed buffs. → Wind Walk

Killshot

Killshot
Aegis nameSN_KILLSHOT
JobSniper
TypePassive
Max level5
RequiresWind Sign Lv. 3

A custom rework passive that makes Double Strafe fire 3 arrows instead of 2 and deal +(2 × SkillLv)% extra damage, and grants +(3 × SkillLv)% critical chance against enemies branded by Wind Sign (Hunter's Mark). Part of the Marksman branch. → Killshot

Master Trapper

Master Trapper
Aegis nameSN_MASTER_TRAPPER
JobSniper
TypePassive
Max level5
Duration8 sec (Trapped)
RequiresResearch Trap Lv. 5

The custom rework capstone of the Traps branch. When a damage trap hits an enemy it brands them Trapped for 8 seconds; a second trap triggered while Trapped deals +(5 + 5 × SkillLv)% bonus damage, rewarding overlapping trap fields. → Master Trapper

Inherited skills

The Sniper keeps all Archer and Hunter skills.

Advancement

The Sniper is the final class of the Archer line. See Transcendent Classes.