Sniper: Difference between revisions
class-wiki: Sniper tree |
class-wiki: Sniper v2 |
||
| Line 1: | Line 1: | ||
'''Sniper''' is the [[Transcendent Classes|transcendent class]] of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game. | '''Sniper''' is the [[Transcendent Classes|transcendent class]] of the [[Archer]] line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game. | ||
== Skills == | == Skills == | ||
| Line 11: | Line 11: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr> | <tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>1</td></tr> | |||
<tr><th style="text-align:left">Duration</th><td>30 sec</td></tr> | |||
</table> | </table> | ||
A 30-second self-buff | A 30-second self-buff granting +5 to all stats plus scaling bonuses to ATK (+2% per level), HIT (+3 per level) and critical rate (+1 per level). The Sniper's standard opener before a damage burst. → '''[[True Sight]]''' | ||
=== Falcon Assault === | === Falcon Assault === | ||
| Line 21: | Line 23: | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>30 → 46</td></tr> | <tr><th style="text-align:left">SP cost</th><td>30 → 46</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9</td></tr> | <tr><th style="text-align:left">Range</th><td>9</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr> | |||
<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr> | |||
</table> | </table> | ||
Commands the falcon to slam a single enemy for heavy Neutral damage | Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's Flee. Damage = '''(100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv)'''. Requires a falcon. → '''[[Falcon Assault]]''' | ||
=== Sharp Shooting === | === Sharp Shooting === | ||
| Line 34: | Line 39: | ||
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>18 → 30</td></tr> | <tr><th style="text-align:left">SP cost</th><td>18 → 30</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9</td></tr> | <tr><th style="text-align:left">Range</th><td>9</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>2 sec</td></tr> | |||
<tr><th style="text-align:left">Catalyst</th><td>Bow and 1 Arrow</td></tr> | |||
</table> | </table> | ||
A focused arrow | A focused arrow that pierces a straight line, can critically strike and splashes around the target. Damage = '''(100 + 50 × SkillLv)% of weapon ATK''' (150% → 350%) with a built-in +20 crit. Can destroy traps. → '''[[Sharp Shooting]]''' | ||
=== Wind Walk === | === Wind Walk === | ||
| Line 49: | Line 57: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr> | <tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>1</td></tr> | |||
<tr><th style="text-align:left">Cast time</th><td>2 → 5.6 sec</td></tr> | |||
<tr><th style="text-align:left">Duration</th><td>130 → 400 sec</td></tr> | |||
</table> | </table> | ||
A long-duration party buff | A long-duration party buff granting Flee +'''(SkillLv + 1) ÷ 2''' and movement speed +'''(2 × SkillLv)%''' to the caster and nearby party members. Grants no perfect dodge and does not stack with other speed buffs. → '''[[Wind Walk]]''' | ||
=== Killshot === | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Killshot</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>SN_KILLSHOT</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Wind Sign Lv. 3</td></tr> | |||
</table> | |||
A custom rework passive that makes [[Double Strafe]] fire 3 arrows instead of 2 and deal +'''(2 × SkillLv)%''' extra damage, and grants +'''(3 × SkillLv)%''' critical chance against enemies branded by [[Wind Sign]] (Hunter's Mark). Part of the Marksman branch. → '''[[Killshot]]''' | |||
=== Master Trapper === | |||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | |||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption> | |||
<tr><th style="text-align:left">Aegis name</th><td><code>SN_MASTER_TRAPPER</code></td></tr> | |||
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr> | |||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | |||
<tr><th style="text-align:left">Duration</th><td>8 sec (Trapped)</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr> | |||
</table> | |||
The custom rework capstone of the Traps branch. When a damage trap hits an enemy it brands them '''Trapped''' for 8 seconds; a second trap triggered while Trapped deals +'''(5 + 5 × SkillLv)%''' bonus damage, rewarding overlapping trap fields. → '''[[Master Trapper]]''' | |||
== Inherited skills == | == Inherited skills == | ||
Revision as of 21:17, 11 June 2026
Sniper is the transcendent class of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.
Skills
True Sight
| Aegis name | SN_SIGHT |
|---|---|
| Job | Sniper |
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 20 → 40 |
| Range | 1 |
| Duration | 30 sec |
A 30-second self-buff granting +5 to all stats plus scaling bonuses to ATK (+2% per level), HIT (+3 per level) and critical rate (+1 per level). The Sniper's standard opener before a damage burst. → True Sight
Falcon Assault
| Aegis name | SN_FALCONASSAULT |
|---|---|
| Job | Sniper |
| Type | Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 30 → 46 |
| Range | 9 |
| Cast time | 1 sec |
| Catalyst | Falcon required |
Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's Flee. Damage = (100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv). Requires a falcon. → Falcon Assault
Sharp Shooting
| Aegis name | SN_SHARPSHOOTING |
|---|---|
| Job | Sniper |
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 18 → 30 |
| Range | 9 |
| Cast time | 2 sec |
| Catalyst | Bow and 1 Arrow |
A focused arrow that pierces a straight line, can critically strike and splashes around the target. Damage = (100 + 50 × SkillLv)% of weapon ATK (150% → 350%) with a built-in +20 crit. Can destroy traps. → Sharp Shooting
Wind Walk
| Aegis name | SN_WINDWALK |
|---|---|
| Job | Sniper |
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 46 → 100 |
| Range | 1 |
| Cast time | 2 → 5.6 sec |
| Duration | 130 → 400 sec |
A long-duration party buff granting Flee +(SkillLv + 1) ÷ 2 and movement speed +(2 × SkillLv)% to the caster and nearby party members. Grants no perfect dodge and does not stack with other speed buffs. → Wind Walk
Killshot
| Aegis name | SN_KILLSHOT |
|---|---|
| Job | Sniper |
| Type | Passive |
| Max level | 5 |
| Requires | Wind Sign Lv. 3 |
A custom rework passive that makes Double Strafe fire 3 arrows instead of 2 and deal +(2 × SkillLv)% extra damage, and grants +(3 × SkillLv)% critical chance against enemies branded by Wind Sign (Hunter's Mark). Part of the Marksman branch. → Killshot
Master Trapper
| Aegis name | SN_MASTER_TRAPPER |
|---|---|
| Job | Sniper |
| Type | Passive |
| Max level | 5 |
| Duration | 8 sec (Trapped) |
| Requires | Research Trap Lv. 5 |
The custom rework capstone of the Traps branch. When a damage trap hits an enemy it brands them Trapped for 8 seconds; a second trap triggered while Trapped deals +(5 + 5 × SkillLv)% bonus damage, rewarding overlapping trap fields. → Master Trapper
Inherited skills
The Sniper keeps all Archer and Hunter skills.
Advancement
The Sniper is the final class of the Archer line. See Transcendent Classes.