Spring Trap: Difference between revisions
class-wiki: Hunter tree |
class-wiki: Hunter v2 |
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<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>10</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>4 → 8</td></tr> | <tr><th style="text-align:left">Range</th><td>4 → 8 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Remove Trap 1, Blitz Beat 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Remove Trap 1, Blitz Beat 3 (Falcon required)</td></tr> | ||
</table> | </table> | ||
'''Spring Trap''' (HT_SPRINGTRAP) is a utility skill | '''Spring Trap''' (HT_SPRINGTRAP) is a utility skill of the [[Hunter]] class that detonates a placed trap from a distance. | ||
== Overview == | == Overview == | ||
| Line 16: | Line 16: | ||
== Mechanics == | == Mechanics == | ||
The skill targets a trap within range and springs it, marking it as used and removing it shortly after. It works on the Hunter's mines and status traps and on [[Talkie Box]]. It will not spring an [[ | The skill targets a trap within range and springs it, marking it as used and removing it shortly after. It works on the Hunter's mines and status traps and on [[Talkie Box]]. It will not spring an [[Ankle Snare]] that is already holding a target; for an occupied snare, use [[Remove Trap]] instead. The targeting range grows with skill level, from 4 cells at level 1 up to 8 cells at level 5. | ||
== Leveling == | == Leveling == | ||
| Line 24: | Line 24: | ||
! Level !! Range !! SP | ! Level !! Range !! SP | ||
|- | |- | ||
| 1 || 4 || 10 | | 1 || 4 cells || 10 | ||
|- | |- | ||
| 2 || 5 || 10 | | 2 || 5 cells || 10 | ||
|- | |- | ||
| 3 || 6 || 10 | | 3 || 6 cells || 10 | ||
|- | |- | ||
| 4 || 7 || 10 | | 4 || 7 cells || 10 | ||
|- | |- | ||
| 5 || 8 || 10 | | 5 || 8 cells || 10 | ||
|} | |} | ||
Revision as of 21:17, 11 June 2026
| Aegis name | HT_SPRINGTRAP |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Trap |
| Max level | 5 |
| SP cost | 10 |
| Range | 4 → 8 cells |
| Requires | Remove Trap 1, Blitz Beat 3 (Falcon required) |
Spring Trap (HT_SPRINGTRAP) is a utility skill of the Hunter class that detonates a placed trap from a distance.
Overview
Spring Trap sends the falcon to set off a trap on the ground, triggering it remotely. It lets the Hunter spend or clear a trap at will rather than waiting for an enemy to walk into it.
Mechanics
The skill targets a trap within range and springs it, marking it as used and removing it shortly after. It works on the Hunter's mines and status traps and on Talkie Box. It will not spring an Ankle Snare that is already holding a target; for an occupied snare, use Remove Trap instead. The targeting range grows with skill level, from 4 cells at level 1 up to 8 cells at level 5.
Leveling
Higher levels extend the range at which traps can be sprung; SP cost is a flat 10.
| Level | Range | SP |
|---|---|---|
| 1 | 4 cells | 10 |
| 2 | 5 cells | 10 |
| 3 | 6 cells | 10 |
| 4 | 7 cells | 10 |
| 5 | 8 cells | 10 |
Requirements
Requires an active falcon from Falconry Mastery.
Notes
Spring Trap is used to detonate damage mines on demand or to safely clear unwanted traps. It requires Remove Trap level 1 and Blitz Beat level 3.