Detect: Difference between revisions
class-wiki: Hunter tree |
class-wiki: Hunter v2 |
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<tr><th style="text-align:left">Max level</th><td>4</td></tr> | <tr><th style="text-align:left">Max level</th><td>4</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>8</td></tr> | <tr><th style="text-align:left">SP cost</th><td>8</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3 → 9</td></tr> | <tr><th style="text-align:left">Range</th><td>3 → 9 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Concentration 1, Blitz Beat 1 (Falcon required)</td></tr> | <tr><th style="text-align:left">Requires</th><td>Improve Concentration 1, Blitz Beat 1 (Falcon required)</td></tr> | ||
</table> | </table> | ||
'''Detect''' (HT_DETECTING) is a utility skill | '''Detect''' (HT_DETECTING) is a utility skill of the [[Hunter]] class that reveals hidden enemies and traps in an area. | ||
== Overview == | == Overview == | ||
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== Mechanics == | == Mechanics == | ||
A falcon must be summoned to use Detect. The skill targets the ground and applies a reveal effect over a 7x7 splash | A falcon must be summoned to use Detect. The skill targets the ground and applies a reveal effect over a 7x7 splash, breaking the concealment of any cloaked or hidden enemies caught in it and uncovering hidden traps in the same area. The targeting range grows with level — reaching farther across the map at higher levels — even though the revealed area itself stays the same size. | ||
== Leveling == | == Leveling == | ||
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! Level !! Cast range !! SP | ! Level !! Cast range !! SP | ||
|- | |- | ||
| 1 || 3 || 8 | | 1 || 3 cells || 8 | ||
|- | |- | ||
| 2 || 5 || 8 | | 2 || 5 cells || 8 | ||
|- | |- | ||
| 3 || 7 || 8 | | 3 || 7 cells || 8 | ||
|- | |- | ||
| 4 || 9 || 8 | | 4 || 9 cells || 8 | ||
|} | |} | ||
| Line 37: | Line 37: | ||
== Notes == | == Notes == | ||
Detect is a key anti-stealth tool in PvP and WoE, flushing out Assassins, Rogues and Stalkers, and it doubles as trap detection. It requires [[Concentration]] level 1 and [[Blitz Beat]] level 1. | Detect is a key anti-stealth tool in PvP and WoE, flushing out Assassins, Rogues and Stalkers, and it doubles as trap detection. It requires [[Improve Concentration]] level 1 and [[Blitz Beat]] level 1. | ||
[[Category:Hunter skills]] | [[Category:Hunter skills]] | ||
[[Category:Active skills]] | [[Category:Active skills]] | ||
Revision as of 21:17, 11 June 2026
| Aegis name | HT_DETECTING |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 4 |
| SP cost | 8 |
| Range | 3 → 9 cells |
| Requires | Improve Concentration 1, Blitz Beat 1 (Falcon required) |
Detect (HT_DETECTING) is a utility skill of the Hunter class that reveals hidden enemies and traps in an area.
Overview
Detect sends the falcon to sweep an area, exposing units that are using Hide or Cloaking and revealing concealed traps. It deals no damage.
Mechanics
A falcon must be summoned to use Detect. The skill targets the ground and applies a reveal effect over a 7x7 splash, breaking the concealment of any cloaked or hidden enemies caught in it and uncovering hidden traps in the same area. The targeting range grows with level — reaching farther across the map at higher levels — even though the revealed area itself stays the same size.
Leveling
Higher levels extend how far the Hunter can cast Detect; SP cost is a flat 8.
| Level | Cast range | SP |
|---|---|---|
| 1 | 3 cells | 8 |
| 2 | 5 cells | 8 |
| 3 | 7 cells | 8 |
| 4 | 9 cells | 8 |
Requirements
Requires an active falcon from Falconry Mastery.
Notes
Detect is a key anti-stealth tool in PvP and WoE, flushing out Assassins, Rogues and Stalkers, and it doubles as trap detection. It requires Improve Concentration level 1 and Blitz Beat level 1.