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Blitz Beat: Difference between revisions

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class-wiki: Hunter tree
 
class-wiki: Hunter v2
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<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 22</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 22</td></tr>
<tr><th style="text-align:left">Range</th><td>5</td></tr>
<tr><th style="text-align:left">Range</th><td>5 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1s after-cast delay</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1s after-cast delay</td></tr>
<tr><th style="text-align:left">Requires</th><td>Falconry Mastery (Falcon required)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Falconry Mastery (Falcon required)</td></tr>
</table>
</table>
'''Blitz Beat''' (HT_BLITZBEAT) is the Hunter's falcon attack, dealing splash damage to enemies.
'''Blitz Beat''' (HT_BLITZBEAT) is the [[Hunter]] class's falcon attack, dealing splash damage to enemies.


== Overview ==
== Overview ==
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== Mechanics ==
== Mechanics ==
A falcon must be summoned ([[Falconry Mastery]]) to use Blitz Beat. On cast the falcon strikes the target plus a 3x3 splash, ignoring the target's Flee. The number of hits equals the skill level: 1 hit at level 1 up to 5 hits at level 5, so total damage rises sharply with level.
A falcon must be summoned ([[Falconry Mastery]]) to use Blitz Beat. On cast the falcon strikes the target plus a 3x3 splash, ignoring the target's Flee. The number of beats equals the skill level: 1 beat at level 1 up to 5 beats at level 5, so total damage rises sharply with level.


Per-hit damage scales with the Hunter's AGI and DEX, plus a flat bonus, and is increased by [[Steel Crow]].
'''Damage formula:''' damage per beat = ''100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4'', dealt once per beat (SkillLv beats). [[Steel Crow]] raises the per-beat value directly.


Beyond manual use, Blitz Beat fires automatically on normal bow attacks while a falcon is present. The auto-proc chance is roughly 5% plus the Hunter's [[Steel Crow]] level plus one quarter of LUK. The auto-cast version uses a reduced level based on the Hunter's Job Level rather than the full learned level.
Beyond manual use, Blitz Beat fires automatically on normal bow attacks while a falcon is present. The auto-proc chance is roughly ''5 + Steel Crow Lv + LUK ÷ 4'' percent. The auto-cast version uses a reduced level based on the Hunter's Job Level rather than the full learned level.


== Leveling ==
== Leveling ==
Higher levels add hits (and therefore damage); SP cost rises with level.
Higher levels add beats (and therefore damage); SP cost rises with level.


{| class="wikitable"
{| class="wikitable"
! Level !! Hits !! SP
! Level !! Beats !! SP
|-
|-
| 1 || 1 || 10
| 1 || 1 || 10

Revision as of 21:17, 11 June 2026

Blitz Beat
Aegis nameHT_BLITZBEAT
JobHunter
TypeOffensive
TargetEnemy
ElementNeutral
Max level5
SP cost10 → 22
Range5 cells
Cast time1.5s
Cooldown1s after-cast delay
RequiresFalconry Mastery (Falcon required)

Blitz Beat (HT_BLITZBEAT) is the Hunter class's falcon attack, dealing splash damage to enemies.

Overview

Blitz Beat sends the falcon to strike a target and the area around it. It is the Hunter's main on-demand falcon damage and also fires automatically from normal bow attacks once a falcon is summoned.

Mechanics

A falcon must be summoned (Falconry Mastery) to use Blitz Beat. On cast the falcon strikes the target plus a 3x3 splash, ignoring the target's Flee. The number of beats equals the skill level: 1 beat at level 1 up to 5 beats at level 5, so total damage rises sharply with level.

Damage formula: damage per beat = 100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4, dealt once per beat (SkillLv beats). Steel Crow raises the per-beat value directly.

Beyond manual use, Blitz Beat fires automatically on normal bow attacks while a falcon is present. The auto-proc chance is roughly 5 + Steel Crow Lv + LUK ÷ 4 percent. The auto-cast version uses a reduced level based on the Hunter's Job Level rather than the full learned level.

Leveling

Higher levels add beats (and therefore damage); SP cost rises with level.

Level Beats SP
1 1 10
2 2 13
3 3 16
4 4 19
5 5 22

Requirements

Requires an active falcon from Falconry Mastery.

Notes

Blitz Beat is the heart of the falcon Hunter, both as a manual nuke and as a passive damage source through its auto-proc. It is strengthened by Steel Crow and is the basis for the Sniper skill Falcon Assault. It is a prerequisite for Steel Crow, Detect and Spring Trap.