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Wand of Hermode: Difference between revisions

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class-wiki: Clown/Gypsy transcendent classes (verified 1:1 vs live code)
 
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  Movement speed bonus = (10 + 10 × SkillLv)%
  Movement speed bonus = (10 + 10 × SkillLv)%


That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground.
That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground. Like other songs, it drains 1 SP every 5 seconds while it plays.


== Leveling ==
== Leveling ==


Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50.
Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50.
== Requirements ==
A Musical Instrument or Whip must be equipped to play the song. Like other songs, it drains a small amount of SP over time (1 SP every 5 seconds) while it is active.


== Notes and synergy ==
== Notes and synergy ==

Revision as of 19:31, 9 July 2026

Wand of Hermode
JobClown
TypeSupport (Song)
TargetSelf (area song)
Max level3
SP cost40 → 50
Duration3 minutes (song); effect lingers 1 minute after leaving
RequiresMusical or Whip weapon

Wand of Hermode is a Clown-only song. On this server it has been reworked from its classic form into a solo mobility song: instead of requiring a partner and granting magic immunity, a single Clown can now play it to speed up everyone standing in the performance.

Overview

The Clown plays the song at its own position, laying down a performance area on the ground. Allies who stand inside gain a movement speed bonus. Because it is now a solo song, no second performer is needed, and the older magic-immunity and ally-dispel effects have been removed entirely.

Mechanics

Allies within the song area move faster while it plays:

Movement speed bonus = (10 + 10 × SkillLv)%

That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground. Like other songs, it drains 1 SP every 5 seconds while it plays.

Leveling

Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50.

Notes and synergy

As a pure mobility song, Wand of Hermode is useful for repositioning a party quickly, chasing or kiting in the field, and keeping a group moving together. It pairs well with the Clown's other support tools since it asks only for the instrument and a little upkeep SP.