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Clown: Difference between revisions

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class-wiki: Clown/Gypsy transcendent classes (verified 1:1 vs live code)
 
class-wiki: fix skill spacing to match Bard/Dancer (blank lines + clear:both)
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== Skills ==
== Skills ==
=== Arrow Vulcan ===
=== Arrow Vulcan ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
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<tr><th style="text-align:left">Catalyst</th><td>1 Arrow</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Arrow</td></tr>
</table>
</table>
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses. → '''[[Arrow Vulcan]]'''
 
The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses.
 
→ '''[[Arrow Vulcan]]'''
<br style="clear:both"/>


=== Marionette Control ===
=== Marionette Control ===
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<tr><th style="text-align:left">Range</th><td>11 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>11 cells</td></tr>
</table>
</table>
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger. → '''[[Marionette Control]]'''
 
Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger.
 
→ '''[[Marionette Control]]'''
<br style="clear:both"/>


=== Longing for Freedom ===
=== Longing for Freedom ===
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<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
</table>
</table>
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense. → '''[[Longing for Freedom]]'''
 
A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense.
 
→ '''[[Longing for Freedom]]'''
<br style="clear:both"/>


=== Wand of Hermode ===
=== Wand of Hermode ===
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<tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr>
<tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr>
</table>
</table>
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together. → '''[[Wand of Hermode]]'''
 
A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together.
 
→ '''[[Wand of Hermode]]'''
<br style="clear:both"/>


=== Tarot Card of Fate ===
=== Tarot Card of Fate ===
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<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
</table>
</table>
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably. → '''[[Tarot Card of Fate]]'''
 
Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably.
 
→ '''[[Tarot Card of Fate]]'''
<br style="clear:both"/>


=== Phantom Performance ===
=== Phantom Performance ===
Line 74: Line 95:
<tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr>
<tr><th style="text-align:left">Requires</th><td>Musical or Whip weapon</td></tr>
</table>
</table>
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time. → '''[[Phantom Performance]]'''
 
Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time.
 
→ '''[[Phantom Performance]]'''
<br style="clear:both"/>


=== Dominion Impulse ===
=== Dominion Impulse ===
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<tr><th style="text-align:left">Range</th><td>11 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>11 cells</td></tr>
</table>
</table>
Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them. → '''[[Dominion Impulse]]'''
 
Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them.
 
→ '''[[Dominion Impulse]]'''
<br style="clear:both"/>


== Inherited skills ==
== Inherited skills ==
The Clown keeps all [[Novice]], [[Archer]] and [[Bard]] skills.
The Clown keeps all [[Novice]], [[Archer]] and [[Bard]] skills.


== Advancement ==
== Advancement ==
The Clown is the final class of the Archer performer line. See [[Transcendent Classes]].
The Clown is the final class of the Archer performer line. See [[Transcendent Classes]].


== See also ==
== See also ==
[[Archer]] · [[Bard]] · [[Transcendent Classes]] · [[Classes]]
[[Archer]] · [[Bard]] · [[Transcendent Classes]] · [[Classes]]


[[Category:Transcendent Classes]]
[[Category:Transcendent Classes]]
[[Category:Classes]]
[[Category:Classes]]

Revision as of 19:08, 9 July 2026

Clown is the transcendent class of the Archer line, reached through the Bard. Where the Bard learns to weave songs on the battlefield, the Clown perfects the craft: a male performer who blends supportive music, party utility and ranged damage into a single flexible role. Clowns keep the whole Archer and Bard toolkit and add signature performances, a powerful single-target volley, and a set of custom reworked skills that let them contribute both offense and support at once.

Skills

Arrow Vulcan

Arrow Vulcan
JobClown
TypeOffensive
TargetSingle enemy
ElementWeapon (follows arrow)
Max level10
SP cost12 → 30
Range11 cells
Cast time1.5 sec
Cooldown1.5 sec
Catalyst1 Arrow

The Clown's signature attack, a rapid volley of arrows loosed at a single enemy for heavy concentrated damage. It is the class's main single-target offense and follows the property of the equipped arrow, letting the performer aim for weaknesses.

Arrow Vulcan

Marionette Control

Marionette Control
JobClown
TypeSupport
TargetParty member
Max level5
SP cost100
Range11 cells

Links the Clown to a single party member, sacrificing the performer's own base stats to empower a chosen ally. The Clown acts as a puppet master, weakening itself so a carry can grow stronger.

Marionette Control

Longing for Freedom

Longing for Freedom
JobClown
TypePassive
Max level5

A passive that rewards active performance, adding to the Clown's attack power while a song or dance is playing. It turns the upkeep of a performance into personal offense.

Longing for Freedom

Wand of Hermode

Wand of Hermode
JobClown
TypeSupport (Song)
TargetSelf (area song)
Max level3
SP cost40 → 50
RequiresMusical or Whip weapon

A Clown-only song, reworked into a solo mobility performance that speeds up allies standing within the song. A single Clown can play it without a partner to keep a group moving together.

Wand of Hermode

Tarot Card of Fate

Tarot Card of Fate
JobClown
TypeActive
TargetAny player or monster
Max level5
SP cost40
Range9 cells
Cast time1 sec

Draws a random card from the Deck of Fate and applies its effect to any player or monster, from healing and buffs to heavy damage and crippling ailments. A gamble that can swing a fight unpredictably.

Tarot Card of Fate

Phantom Performance

Phantom Performance
JobClown
TypeActive
TargetSelf
Max level1
SP cost80
RequiresMusical or Whip weapon

Summons a spectral puppet double that echoes the Clown's attacks onto the same enemy, multiplying the performer's offensive pressure for a time.

Phantom Performance

Dominion Impulse

Dominion Impulse
JobClown
TypeActive
TargetGround
Max level1
SP cost10
Range11 cells

Commands the Clown's own sound traps in an area to detonate at once, setting off a cluster of Reverberation blasts on demand instead of waiting for enemies to trigger them.

Dominion Impulse

Inherited skills

The Clown keeps all Novice, Archer and Bard skills.

Advancement

The Clown is the final class of the Archer performer line. See Transcendent Classes.

See also

Archer · Bard · Transcendent Classes · Classes