Shockwave Trap: Difference between revisions
class-wiki: Hunter tree |
class-wiki: Hunter v2 |
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<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>45</td></tr> | <tr><th style="text-align:left">SP cost</th><td>45</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td>40s | <tr><th style="text-align:left">Duration</th><td>200s → 40s</td></tr> | ||
<tr><th style="text-align:left">Catalyst</th><td>Trap | <tr><th style="text-align:left">Catalyst</th><td>2 Trap</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Freezing Trap 1</td></tr> | <tr><th style="text-align:left">Requires</th><td>Freezing Trap 1</td></tr> | ||
</table> | </table> | ||
'''Shockwave Trap''' (HT_SHOCKWAVE) is a utility trap | '''Shockwave Trap''' (HT_SHOCKWAVE) is a utility trap of the [[Hunter]] class that drains the SP of enemies caught in its blast. | ||
== Overview == | == Overview == | ||
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== Mechanics == | == Mechanics == | ||
The trap arms on the ground and triggers when an enemy enters its cell, draining SP from everything in a 5x5 splash | The trap arms on the ground and triggers when an enemy enters its cell, draining SP from everything in a 5x5 splash before breaking. The amount of SP removed grows with the drain duration, which lengthens with skill level (from 3.5 seconds at level 1 up to 7.5 seconds at level 5). The trap itself stays armed longer at lower levels. | ||
Because it targets SP rather than HP, it does nothing to a target with no SP pool, but it can completely empty a fragile caster. | Because it targets SP rather than HP, it does nothing to a target with no SP pool, but it can completely empty a fragile caster. Each cast consumes two Traps. | ||
== Leveling == | == Leveling == | ||
Higher levels increase the drain | Higher levels increase the drain duration and shorten the armed lifetime. SP cost is a flat 45. | ||
{| class="wikitable" | {| class="wikitable" | ||
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== Requirements == | == Requirements == | ||
Consumes 2 Traps per cast. | |||
== Notes == | == Notes == | ||
Revision as of 21:17, 11 June 2026
| Aegis name | HT_SHOCKWAVE |
|---|---|
| Job | Hunter |
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 45 |
| Range | 3 cells |
| Duration | 200s → 40s |
| Catalyst | 2 Trap |
| Requires | Freezing Trap 1 |
Shockwave Trap (HT_SHOCKWAVE) is a utility trap of the Hunter class that drains the SP of enemies caught in its blast.
Overview
Shockwave Trap deals no HP damage. Instead it removes a large portion of the victim's SP, making it a strong disruption tool against casters and SP-reliant classes.
Mechanics
The trap arms on the ground and triggers when an enemy enters its cell, draining SP from everything in a 5x5 splash before breaking. The amount of SP removed grows with the drain duration, which lengthens with skill level (from 3.5 seconds at level 1 up to 7.5 seconds at level 5). The trap itself stays armed longer at lower levels.
Because it targets SP rather than HP, it does nothing to a target with no SP pool, but it can completely empty a fragile caster. Each cast consumes two Traps.
Leveling
Higher levels increase the drain duration and shorten the armed lifetime. SP cost is a flat 45.
| Level | Drain duration | Trap lifetime | SP |
|---|---|---|---|
| 1 | 3.5s | 200s | 45 |
| 2 | 4.5s | 160s | 45 |
| 3 | 5.5s | 120s | 45 |
| 4 | 6.5s | 80s | 45 |
| 5 | 7.5s | 40s | 45 |
Requirements
Consumes 2 Traps per cast.
Notes
Shockwave Trap is primarily a PvP and WoE tool used to starve enemy casters of SP. It requires Freezing Trap level 1 to learn.