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Land Mine: Difference between revisions

From Vortex Legends
class-wiki: Hunter tree
 
class-wiki: Hunter v2
Line 8: Line 8:
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>3</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Trap x1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Trap</td></tr>
<tr><th style="text-align:left">Requires</th><td>Remove Trap is unlocked by this skill</td></tr>
</table>
</table>
'''Land Mine''' (HT_LANDMINE) is an Earth-element damage trap available to the [[Hunter]] class.
'''Land Mine''' (HT_LANDMINE) is an Earth-element damage trap of the [[Hunter]] class.


== Overview ==
== Overview ==
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== Mechanics ==
== Mechanics ==
The mine arms on the ground for up to 60 seconds. When an enemy enters its cell it detonates, striking that cell plus the surrounding splash (a 5x5 area) for Earth-property damage, then disappears. The explosion ignores Flee (it cannot miss) and ignores the target's defensive cards.
The mine arms on the ground for up to 60 seconds. When an enemy enters its cell it detonates, striking that cell plus a small splash for Earth-property damage, then disappears. The explosion ignores Flee (it cannot miss) and ignores the target's defensive cards.


Damage scales with the caster's DEX, INT and Job Level as well as the skill level: a higher trap level, more DEX, and more INT all raise the explosion's power. In practice the damage climbs steeply as the Hunter invests in DEX and INT, since both feed directly into the trap formula.
'''Damage formula:''' Land Mine damage = ''SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80)''. Damage therefore scales with the Hunter's DEX, INT and Job Level, and roughly multiplies with skill level. The INT bonus from [[Trap Research]] indirectly raises this damage.
 
A [[Hunter]] who has learned [[Trap Research]] adds extra power indirectly through the INT bonus that skill grants.


== Leveling ==
== Leveling ==
Higher levels increase explosion damage; SP cost rises with level.
Higher levels multiply the explosion damage and raise SP cost; trap duration is fixed at 60 seconds.


{| class="wikitable"
{| class="wikitable"
! Level !! SP
! Level !! Damage multiplier !! SP
|-
|-
| 1 || 14
| 1 || 1× base || 14
|-
|-
| 2 || 18
| 2 || 2× base || 18
|-
|-
| 3 || 22
| 3 || 3× base || 22
|-
|-
| 4 || 26
| 4 || 4× base || 26
|-
|-
| 5 || 30
| 5 || 5× base || 30
|}
|}
(Base = (DEX + 75 + JobLevel) × (1 + INT ÷ 80).)


== Requirements ==
== Requirements ==
Each placement consumes one '''Trap'''.
Consumes 1 Trap per cast.


== Notes ==
== Notes ==

Revision as of 21:17, 11 June 2026

Land Mine
Aegis nameHT_LANDMINE
JobHunter
TypeOffensive
TargetGround
ElementEarth
Max level5
SP cost14 → 30
Range3 cells
Duration60s
Catalyst1 Trap

Land Mine (HT_LANDMINE) is an Earth-element damage trap of the Hunter class.

Overview

Land Mine is the Hunter's basic damage trap. It explodes when an enemy steps onto it, dealing Earth damage in a small splash. Because it ignores the target's Flee and defensive cards, it is reliable against evasive enemies.

Mechanics

The mine arms on the ground for up to 60 seconds. When an enemy enters its cell it detonates, striking that cell plus a small splash for Earth-property damage, then disappears. The explosion ignores Flee (it cannot miss) and ignores the target's defensive cards.

Damage formula: Land Mine damage = SkillLv × (DEX + 75 + JobLevel) × (1 + INT ÷ 80). Damage therefore scales with the Hunter's DEX, INT and Job Level, and roughly multiplies with skill level. The INT bonus from Trap Research indirectly raises this damage.

Leveling

Higher levels multiply the explosion damage and raise SP cost; trap duration is fixed at 60 seconds.

Level Damage multiplier SP
1 1× base 14
2 2× base 18
3 3× base 22
4 4× base 26
5 5× base 30

(Base = (DEX + 75 + JobLevel) × (1 + INT ÷ 80).)

Requirements

Consumes 1 Trap per cast.

Notes

Land Mine is the foundation of the Hunter's trapping damage and a prerequisite for Remove Trap. Like other damage traps it ignores Flee, making it strong against high-evasion targets. It can be set off prematurely with Spring Trap.