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Decrease Agility: Difference between revisions

From Vortex Legends
Cleanup: remove Aegis name row; rewrite SC_DECREASEAGI/val2 to plain text
class-wiki: Acolyte rework sync
Tag: Reverted
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[[Category:Acolyte skills]]
[[Category:Acolyte skills]]
[[Category:Active skills]]
[[Category:Active skills]]
[[Category:Debuff skills]]


<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Decrease Agility</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Decrease Agility</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Debuff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 23 (Lv 1–5, +2 per level)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 – 18</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 seconds</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Cast delay</th><td>1 second</td></tr>
<tr><th style="text-align:left">Duration</th><td>40 s → 120 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Duration</th><td>20 – 60 seconds</td></tr>
<tr><th style="text-align:left">Requires</th><td>Increase Agility Lv 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Increase Agility Lv 1</td></tr>
</table>
</table>


==Overview==
==Overview==
Decrease Agility saps an enemy's speed and reflexes, reducing its AGI stat and movement speed and stripping any active speed buffs it carries. It is the Acolyte's primary debuff against agile or fast-moving enemies.
Decrease Agility is the offensive counterpart to Increase Agility. It slows an enemy and dulls its reflexes, making it a useful control tool for kiting dangerous monsters or peeling them off allies.


==Mechanics==
==Mechanics==
The skill inflicts the Decrease AGI status, lowering the target's AGI and slowing its movement. Duration is halved when applied to player characters.
When cast on an enemy, Decrease Agility lowers the target's AGI and reduces its movement speed by 25% for the duration. It also strips any movement- or attack-speed-increasing buffs the target is carrying.


===Application chance===
The debuff is not guaranteed; its success chance depends on the skill level and the target's magic defense.
: Success rate = 50 + (SkillLv × 6) + (CasterBaseLv + CasterINT) ÷ 5 %


===Stat changes===
===Formula===
: AGI reduction = 2 + (2 × SkillLv)
* AGI reduction = 2 + 2 × SkillLv
: Movement Speed = −25% (flat)
* Duration = 10 + 10 × SkillLv seconds
* SP cost = 13 + SkillLv
* Success chance = (50 + 6 × SkillLv − target's MDEF)%


==Leveling table==
==Leveling==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! Success rate (BaseLv 99, INT 80) !! AGI reduction !! Duration (monster)
! Level !! SP cost !! AGI reduction !! Duration
|-
|-
| 1 || 15 || ~92% || −4 || 40 s
| 1 || 14 || −4 || 20 s
|-
|-
| 2 || 17 || ~98% || −6 || 60 s
| 2 || 15 || −6 || 30 s
|-
|-
| 3 || 19 || ~104% (capped at 100%) || −8 || 80 s
| 3 || 16 || −8 || 40 s
|-
|-
| 4 || 21 || ~110% (capped) || −10 || 100 s
| 4 || 17 || −10 || 50 s
|-
|-
| 5 || 23 || ~116% (capped) || −12 || 120 s
| 5 || 18 || −12 || 60 s
|}
|}


==Notes==
==Notes==
* Decrease Agility does not affect Boss-type monsters.
* The movement speed reduction is a flat 25% and does not change with skill level.
* Duration on players is halved (20 s → 60 s at the above levels).
* Has no effect on Boss monsters.
* The debuff is removed when the target receives Increase Agility.
* A higher magic defense on the target lowers the chance for the debuff to land.

Revision as of 22:38, 28 June 2026


Decrease Agility
JobAcolyte
TypeActive (Debuff)
TargetEnemy
Max level5
SP cost14 – 18
Range9 cells
Cast time0.5 seconds
Cast delay1 second
Duration20 – 60 seconds
RequiresIncrease Agility Lv 1

Overview

Decrease Agility is the offensive counterpart to Increase Agility. It slows an enemy and dulls its reflexes, making it a useful control tool for kiting dangerous monsters or peeling them off allies.

Mechanics

When cast on an enemy, Decrease Agility lowers the target's AGI and reduces its movement speed by 25% for the duration. It also strips any movement- or attack-speed-increasing buffs the target is carrying.

The debuff is not guaranteed; its success chance depends on the skill level and the target's magic defense.

Formula

  • AGI reduction = 2 + 2 × SkillLv
  • Duration = 10 + 10 × SkillLv seconds
  • SP cost = 13 + SkillLv
  • Success chance = (50 + 6 × SkillLv − target's MDEF)%

Leveling

Level SP cost AGI reduction Duration
1 14 −4 20 s
2 15 −6 30 s
3 16 −8 40 s
4 17 −10 50 s
5 18 −12 60 s

Notes

  • The movement speed reduction is a flat 25% and does not change with skill level.
  • Has no effect on Boss monsters.
  • A higher magic defense on the target lowers the chance for the debuff to land.