Jump to content

Increase Agility: Difference between revisions

From Vortex Legends
Cleanup: remove Aegis name row and internal identifiers; player-facing wording
class-wiki: Acolyte rework sync
Tag: Reverted
Line 6: Line 6:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self / Ally</td></tr>
<tr><th style="text-align:left">Target</th><td>Ally / Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 45 (Lv 1–10, +3 per level)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 45</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 second</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">Cast delay</th><td>1 second</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>240 600 seconds</td></tr>
<tr><th style="text-align:left">Duration</th><td>240 s → 600 s (Lv 1–10, +40 s per level)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr>
</table>
</table>


==Overview==
==Overview==
Increase Agility blesses a target with divine swiftness, raising its AGI stat and movement speed for a substantial duration. The buff also neutralizes Decrease Agility on the target. At higher levels it becomes a long-lasting party staple.
Increase Agility is a supportive buff that boosts a target's reflexes and footwork, making them faster on their feet and quicker to strike. It is one of the Acolyte's core party-support tools and is commonly kept active on the whole party during travel and combat.


==Mechanics==
==Mechanics==
The buff raises the target's AGI and grants a movement-speed bonus. The movement-speed bonus is capped at +25%.
When cast on yourself or an ally, Increase Agility raises the target's AGI and increases their movement speed by 25% for the duration. Casting it also removes the Decrease Agility effect from the target, making it the standard counter to that debuff.
 
The AGI bonus and duration scale with skill level.


===Formula===
===Formula===
: AGI bonus = 2 + SkillLv
* AGI bonus = 2 + SkillLv
: Movement Speed bonus = +25% (flat)
* Duration = 200 + 40 × SkillLv seconds
 
* SP cost = 15 + 3 × SkillLv
If the target has the Decrease Agility debuff active it is removed on application.
 
If cast on a target under the Change Undead status, the skill deals Holy-element magic damage proportional to the target's remaining HP instead of applying the buff.


==Leveling table==
==Leveling==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! AGI bonus !! Duration
! Level !! SP cost !! AGI bonus !! Duration
|-
|-
| 1 || 18 || +3 || 240 s (4 min)
| 1 || 18 || +3 || 240 s
|-
|-
| 2 || 21 || +4 || 280 s
| 2 || 21 || +4 || 280 s
Line 41: Line 39:
| 3 || 24 || +5 || 320 s
| 3 || 24 || +5 || 320 s
|-
|-
| 4 || 27 || +6 || 360 s (6 min)
| 4 || 27 || +6 || 360 s
|-
|-
| 5 || 30 || +7 || 400 s
| 5 || 30 || +7 || 400 s
Line 47: Line 45:
| 6 || 33 || +8 || 440 s
| 6 || 33 || +8 || 440 s
|-
|-
| 7 || 36 || +9 || 480 s (8 min)
| 7 || 36 || +9 || 480 s
|-
|-
| 8 || 39 || +10 || 520 s
| 8 || 39 || +10 || 520 s
Line 53: Line 51:
| 9 || 42 || +11 || 560 s
| 9 || 42 || +11 || 560 s
|-
|-
| 10 || 45 || +12 || 600 s (10 min)
| 10 || 45 || +12 || 600 s
|}
|}


==Notes==
==Notes==
* Increase Agility is a prerequisite for Decrease Agility (requires Lv 1).
* The movement speed bonus is a flat 25% and does not change with skill level.
* The skill cannot be cast on hovering targets.
* Casting Increase Agility on a target afflicted by Decrease Agility cancels that debuff.

Revision as of 22:38, 28 June 2026


Increase Agility
JobAcolyte
TypeActive (Support)
TargetAlly / Self
Max level10
SP cost18 – 45
Cast time1 second
Cast delay1 second
Duration240 – 600 seconds
RequiresHeal Lv 3

Overview

Increase Agility is a supportive buff that boosts a target's reflexes and footwork, making them faster on their feet and quicker to strike. It is one of the Acolyte's core party-support tools and is commonly kept active on the whole party during travel and combat.

Mechanics

When cast on yourself or an ally, Increase Agility raises the target's AGI and increases their movement speed by 25% for the duration. Casting it also removes the Decrease Agility effect from the target, making it the standard counter to that debuff.

The AGI bonus and duration scale with skill level.

Formula

  • AGI bonus = 2 + SkillLv
  • Duration = 200 + 40 × SkillLv seconds
  • SP cost = 15 + 3 × SkillLv

Leveling

Level SP cost AGI bonus Duration
1 18 +3 240 s
2 21 +4 280 s
3 24 +5 320 s
4 27 +6 360 s
5 30 +7 400 s
6 33 +8 440 s
7 36 +9 480 s
8 39 +10 520 s
9 42 +11 560 s
10 45 +12 600 s

Notes

  • The movement speed bonus is a flat 25% and does not change with skill level.
  • Casting Increase Agility on a target afflicted by Decrease Agility cancels that debuff.