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Cure: Difference between revisions

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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cure</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">CURE</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self / Ally</td></tr>
<tr><th style="text-align:left">Target</th><td>Single ally</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Heal]] Lv 2</td></tr>
<tr><th style="text-align:left">Requires</th><td>Heal Lv 2</td></tr>
</table>
</table>


==Overview==
==Overview==
Cure channels holy energy to instantly cleanse debilitating ailments from an ally. It removes Silence, Blind, and Confusion in a single cast, making it a vital tool for keeping party members functional during combat.
Cure is a support skill that cleanses several common ailments from a single ally in one cast. It is a key part of the Acolyte's protective toolkit, undoing status effects that would otherwise hamper a party member's ability to fight or cast.


==Mechanics==
==Mechanics==
On a successful cast, the following status effects are immediately removed from the target:
Cure instantly removes Silence, Blind, and Confusion (Chaos) from the targeted ally. It has a single level with no scaling and affects only one target per cast.
* Silence
* Blind
* Confusion
* Bite Scar (a custom server-side ailment)
 
The skill has no effect on targets that are immune to status changes.


==Notes==
==Notes==
* Cure is a prerequisite for Divine Protection (requires Lv 1).
* Removes Silence, Blind, and Confusion (Chaos).
* Cure does not deal damage and cannot be used offensively.
* Requires [[Heal]] Level 2.

Revision as of 22:38, 28 June 2026


CURE
JobAcolyte
TypeActive (Support)
TargetSingle ally
Max level1
SP cost15
Range9 cells
RequiresHeal Lv 2

Overview

Cure is a support skill that cleanses several common ailments from a single ally in one cast. It is a key part of the Acolyte's protective toolkit, undoing status effects that would otherwise hamper a party member's ability to fight or cast.

Mechanics

Cure instantly removes Silence, Blind, and Confusion (Chaos) from the targeted ally. It has a single level with no scaling and affects only one target per cast.

Notes

  • Removes Silence, Blind, and Confusion (Chaos).
  • Requires Heal Level 2.