Heal: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px"> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">HEAL</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td> | <tr><th style="text-align:left">Target</th><td>Single ally</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Holy</td></tr> | <tr><th style="text-align:left">Element</th><td>Holy</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>10 + 2 × SkillLv (12–30)</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Cast time</th><td>1 second cast delay</td></tr> | ||
</table> | </table> | ||
==Overview== | ==Overview== | ||
Heal | Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead. | ||
==Mechanics== | ==Mechanics== | ||
The | Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift). | ||
=== | ===Formula=== | ||
: | : Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv) | ||
: Damage vs Undead = Heal ÷ 2 | |||
==Leveling== | |||
==Leveling | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! SP | ! Level !! SP !! Heal multiplier (4 + 8 × SkillLv) | ||
|- | |- | ||
| 1 || 12 || | | 1 || 12 || 12 | ||
|- | |- | ||
| 2 || 14 || | | 2 || 14 || 20 | ||
|- | |- | ||
| 3 || 16 || | | 3 || 16 || 28 | ||
|- | |- | ||
| 4 || 18 || | | 4 || 18 || 36 | ||
|- | |- | ||
| 5 || 20 || | | 5 || 20 || 44 | ||
|- | |- | ||
| 6 || 22 || | | 6 || 22 || 52 | ||
|- | |- | ||
| 7 || 24 || | | 7 || 24 || 60 | ||
|- | |- | ||
| 8 || 26 || | | 8 || 26 || 68 | ||
|- | |- | ||
| 9 || 28 || | | 9 || 28 || 76 | ||
|- | |- | ||
| 10 || 30 || | | 10 || 30 || 84 | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* | * Higher Base Level and INT increase the amount healed. | ||
* | * Against Undead-race monsters, Heal deals Holy damage equal to half its heal value. | ||
* | * Use the no-shift targeting key (/noshift) to aim Heal at monsters. | ||
Revision as of 22:38, 28 June 2026
| Job | Acolyte |
|---|---|
| Type | Active (Support) |
| Target | Single ally |
| Element | Holy |
| Max level | 10 |
| SP cost | 10 + 2 × SkillLv (12–30) |
| Range | 9 cells |
| Cast time | 1 second cast delay |
Overview
Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead.
Mechanics
Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift).
Formula
- Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv)
- Damage vs Undead = Heal ÷ 2
Leveling
| Level | SP | Heal multiplier (4 + 8 × SkillLv) |
|---|---|---|
| 1 | 12 | 12 |
| 2 | 14 | 20 |
| 3 | 16 | 28 |
| 4 | 18 | 36 |
| 5 | 20 | 44 |
| 6 | 22 | 52 |
| 7 | 24 | 60 |
| 8 | 26 | 68 |
| 9 | 28 | 76 |
| 10 | 30 | 84 |
Notes
- Higher Base Level and INT increase the amount healed.
- Against Undead-race monsters, Heal deals Holy damage equal to half its heal value.
- Use the no-shift targeting key (/noshift) to aim Heal at monsters.