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Heal: Difference between revisions

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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Heal</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">HEAL</caption>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self / Ally / Undead enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Single ally</td></tr>
<tr><th style="text-align:left">Element</th><td>Holy</td></tr>
<tr><th style="text-align:left">Element</th><td>Holy</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 30 (Lv 1–10, +2 per level)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 + 2 × SkillLv (12–30)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 second cast delay</td></tr>
</table>
</table>


==Overview==
==Overview==
Heal channels holy energy to restore an ally's HP. Because the spell is Holy-element, it reverses when cast on an Undead target: damaging the monster for half the calculated heal value instead of restoring health. Heal is one of the most fundamental Acolyte skills and serves as a prerequisite for several other skills in the tree.
Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead.


==Mechanics==
==Mechanics==
The heal amount is calculated from the caster's Base Level and INT, then scaled by the skill level.
Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift).


===Heal formula===
===Formula===
: '''HP restored = (BaseLv + INT) ÷ 8 × (4 + SkillLv × 8)'''
: Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv)
: Damage vs Undead = Heal ÷ 2


Both divisions use integer truncation. Example: BaseLv 99, INT 99 → (198 ÷ 8) = 24. The formula is applied before item or equipment healing modifiers.
==Leveling==
 
When cast on an Undead-race monster the target receives Holy-element magic damage equal to half the calculated value.
 
Casting Heal on a target affected by Kaite bounces the heal back to the caster. Targets under Berserk or Saturday Night Fever receive 0 healing.
 
==Leveling table==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! Base heal (BaseLv 99, INT 99)
! Level !! SP !! Heal multiplier (4 + 8 × SkillLv)
|-
|-
| 1 || 12 || 288
| 1 || 12 || 12
|-
|-
| 2 || 14 || 480
| 2 || 14 || 20
|-
|-
| 3 || 16 || 672
| 3 || 16 || 28
|-
|-
| 4 || 18 || 864
| 4 || 18 || 36
|-
|-
| 5 || 20 || 1,056
| 5 || 20 || 44
|-
|-
| 6 || 22 || 1,248
| 6 || 22 || 52
|-
|-
| 7 || 24 || 1,440
| 7 || 24 || 60
|-
|-
| 8 || 26 || 1,632
| 8 || 26 || 68
|-
|-
| 9 || 28 || 1,824
| 9 || 28 || 76
|-
|-
| 10 || 30 || 2,016
| 10 || 30 || 84
|}
|}


==Notes==
==Notes==
* Heal is a prerequisite for: Cure (Lv 2), Increase Agility (Lv 3), Holy Light (Lv 4), Blessing (any level grants the full bonus at high Blessing levels: check prerequisites).
* Higher Base Level and INT increase the amount healed.
* Using <code>/noshift</code> allows targeting a monster directly to deal Holy-element damage.
* Against Undead-race monsters, Heal deals Holy damage equal to half its heal value.
* The skill can be copied via Plagiarism and Reproduce.
* Use the no-shift targeting key (/noshift) to aim Heal at monsters.

Revision as of 22:38, 28 June 2026


HEAL
JobAcolyte
TypeActive (Support)
TargetSingle ally
ElementHoly
Max level10
SP cost10 + 2 × SkillLv (12–30)
Range9 cells
Cast time1 second cast delay

Overview

Heal is the signature support skill of the Acolyte, restoring a target's HP at range. It is the foundation of the class's healing role. Because the energy is Holy-aligned, casting Heal on an Undead-race target damages it instead of healing, making the skill double as a weapon against the undead.

Mechanics

Heal restores HP to a single ally. The amount scales with the caster's Base Level and INT as well as the skill level. When cast on an Undead-race target, it instead inflicts Holy-element damage equal to half of the amount it would have healed. To target a monster directly with Heal, hold the no-shift targeting key (/noshift).

Formula

Heal = (BaseLv + INT) ÷ 8 × (4 + 8 × SkillLv)
Damage vs Undead = Heal ÷ 2

Leveling

Level SP Heal multiplier (4 + 8 × SkillLv)
1 12 12
2 14 20
3 16 28
4 18 36
5 20 44
6 22 52
7 24 60
8 26 68
9 28 76
10 30 84

Notes

  • Higher Base Level and INT increase the amount healed.
  • Against Undead-race monsters, Heal deals Holy damage equal to half its heal value.
  • Use the no-shift targeting key (/noshift) to aim Heal at monsters.