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Arrow Recovery: Difference between revisions

From Vortex Legends
class-wiki: Archer tree
 
class-wiki: Archer v2
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<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Job</th><td>Archer</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 5</td></tr>
</table>
</table>
'''Arrow Recovery''' (AC_ARROW_RECOVERY) is a passive skill that lets an Archer reclaim spent ammunition from slain enemies, available to the [[Archer]] class.
'''Arrow Recovery''' (AC_ARROW_RECOVERY) is a passive skill that lets an Archer reclaim spent ammunition, available to the [[Archer]] class.


== Overview ==
== Overview ==
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== Mechanics ==
== Mechanics ==
While a bow is equipped, whenever the Archer lands the killing blow on a monster there is a chance to recover ammunition of the last arrow type used. The chance is 10% per skill level — 10% at level 1 up to 50% at level 5. When it triggers, the amount recovered matches how much the killing attack consumed: skills that spend arrows return that many arrows, while a basic attack returns 1. Recovery is limited to one trigger per kill timing, so it cannot fire repeatedly off a single event.
While a bow is equipped, whenever the Archer lands the killing blow on a monster there is a chance to recover ammunition of the last arrow type used. When it triggers, the amount recovered matches how much the killing attack consumed: skills that spend arrows return that many arrows, while a basic attack returns 1. Recovery is limited to one trigger per kill timing, so it cannot fire repeatedly off a single event.
 
'''Recovery chance:''' 10 × SkillLv %


== Leveling ==
== Leveling ==
Each level adds 10% to the recovery chance.
{| class="wikitable"
{| class="wikitable"
! Level !! Recovery Chance
! Level !! Recovery chance !! SP
|-
|-
| 1 || 10%
| 1 || 10% || 0
|-
|-
| 3 || 30%
| 3 || 30% || 0
|-
|-
| 5 || 50%
| 5 || 50% || 0
|}
|}



Revision as of 21:17, 11 June 2026

Arrow Recovery
Aegis nameAC_ARROW_RECOVERY
JobArcher
TypePassive
TargetSelf
ElementNeutral
Max level5
RequiresVulture's Eye Lv 5

Arrow Recovery (AC_ARROW_RECOVERY) is a passive skill that lets an Archer reclaim spent ammunition, available to the Archer class.

Overview

Arrow Recovery helps a bow user sustain ammunition during extended fighting. On this server it works by recovering arrows from monsters the Archer kills, reducing how often the player has to restock.

Mechanics

While a bow is equipped, whenever the Archer lands the killing blow on a monster there is a chance to recover ammunition of the last arrow type used. When it triggers, the amount recovered matches how much the killing attack consumed: skills that spend arrows return that many arrows, while a basic attack returns 1. Recovery is limited to one trigger per kill timing, so it cannot fire repeatedly off a single event.

Recovery chance: 10 × SkillLv %

Leveling

Level Recovery chance SP
1 10% 0
3 30% 0
5 50% 0

Notes

A bow must be equipped for the passive to work. The recovered ammunition matches the last arrow type fired, so it returns whatever (including elemental) arrows you were actively using. This server's implementation recovers arrows from kills rather than pulling arrows out of the ground; plan ammunition accordingly.