Head Crush: Difference between revisions
Appearance
class-wiki: Lord Knight migration |
class-wiki: Head Crush 200% base, SP 13-25, CD 2.7-1.5 |
||
| Line 6: | Line 6: | ||
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | <tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td> | <tr><th style="text-align:left">SP cost</th><td>13 → 25</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>3 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>0.5 s (uninterruptible)</td></tr> | <tr><th style="text-align:left">Cast time</th><td>0.5 s (uninterruptible)</td></tr> | ||
<tr><th style="text-align:left">Cooldown</th><td> | <tr><th style="text-align:left">Cooldown</th><td>2.7 → 1.5 s</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Auto Counter Lv 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Auto Counter Lv 3</td></tr> | ||
</table> | </table> | ||
| Line 19: | Line 19: | ||
'''Damage formula:''' | '''Damage formula:''' | ||
Damage = ( | Damage = (200 + 40 × SkillLv + 2 × STR) % of ATK | ||
When a two-handed sword, spear, or axe is equipped, this damage is doubled. | When a two-handed sword, spear, or axe is equipped, this damage is doubled. | ||
| Line 33: | Line 33: | ||
! Level !! SP cost !! Base damage !! Bleed chance !! Cooldown | ! Level !! SP cost !! Base damage !! Bleed chance !! Cooldown | ||
|- | |- | ||
| 1 || | | 1 || 13 || 240% + 2 × STR || 60% || 2.7 s | ||
|- | |- | ||
| 2 || | | 2 || 16 || 280% + 2 × STR || 70% || 2.4 s | ||
|- | |- | ||
| 3 || | | 3 || 19 || 320% + 2 × STR || 80% || 2.1 s | ||
|- | |- | ||
| 4 || | | 4 || 22 || 360% + 2 × STR || 90% || 1.8 s | ||
|- | |- | ||
| 5 || | | 5 || 25 || 400% + 2 × STR || 100% || 1.5 s | ||
|} | |} | ||
Revision as of 18:46, 25 June 2026
| Job | Lord Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 13 → 25 |
| Range | 3 cells |
| Cast time | 0.5 s (uninterruptible) |
| Cooldown | 2.7 → 1.5 s |
| Requires | Auto Counter Lv 3 |
Overview
Head Crush is a brutal single strike aimed at the enemy's head, with a strong chance to inflict Bleeding. Its damage scales with the Lord Knight's STR and is doubled when wielding a two-handed weapon, making it a heavy-hitting opener or finisher for STR-focused builds.
Mechanics
Damage formula:
Damage = (200 + 40 × SkillLv + 2 × STR) % of ATK
When a two-handed sword, spear, or axe is equipped, this damage is doubled.
Bleeding chance:
Bleed chance = (50 + 10 × SkillLv) %
The cast cannot be interrupted. The skill fails entirely against Boss monsters. Undead and Demon enemies still take damage but never suffer Bleeding.
Leveling
| Level | SP cost | Base damage | Bleed chance | Cooldown |
|---|---|---|---|---|
| 1 | 13 | 240% + 2 × STR | 60% | 2.7 s |
| 2 | 16 | 280% + 2 × STR | 70% | 2.4 s |
| 3 | 19 | 320% + 2 × STR | 80% | 2.1 s |
| 4 | 22 | 360% + 2 × STR | 90% | 1.8 s |
| 5 | 25 | 400% + 2 × STR | 100% | 1.5 s |
Base damage shown before the two-handed weapon doubling.
Notes
- The 2 × STR term means high-STR builds gain significant extra damage.
- The doubling applies to two-handed swords, spears, and axes.
- The uninterruptible cast makes it reliable under pressure, but it cannot be used to finish a Boss.