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Octopus Cave: Difference between revisions

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== Overview ==
== Overview ==
A single-boss showdown inside a flooded sea cave. After a short intro, your party takes on a giant octopus in a fight that keeps shifting between the boss itself and the tentacle threats it sends out, forcing the group to split its attention and reposition as the encounter goes on. A focused, mechanics-driven fight rather than a long crawl: built around reading the boss and reacting as a team.
A single-boss showdown inside a flooded sea cave. After a short intro, your party takes on a giant octopus in a fight that keeps shifting between the boss itself and the tentacle threats it sends out, forcing the group to split its attention and reposition as the encounter goes on. A focused, mechanics-driven fight rather than a long crawl built around reading the boss and reacting as a team.


== Details ==
== Details ==

Latest revision as of 09:50, 23 July 2026

Octopus Cave is a custom Vortex Legends instance for a small party. It is part of the Instance System.

Octopus Cave
TypeInstance (small group)
Party size4–6 players
DifficultiesNormal · Heroic
Recommended levelNormal: 70–90
Heroic: 90–99
Cooldown1 hour (both difficulties)
Time limit1 hour

Overview

A single-boss showdown inside a flooded sea cave. After a short intro, your party takes on a giant octopus in a fight that keeps shifting between the boss itself and the tentacle threats it sends out, forcing the group to split its attention and reposition as the encounter goes on. A focused, mechanics-driven fight rather than a long crawl — built around reading the boss and reacting as a team.

Details

Field Value
Type Instance (small group)
Party size 4–6 players
Difficulty modes Normal, Heroic
Recommended level Normal: 70–90 · Heroic: 90–99
Cooldown 1 hour (tracked separately per difficulty)
Time limit 1 hour

The recovery penalty and the checkpoint system apply inside this instance. Cooldowns are tracked independently per difficulty.