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Falcon Assault: Difference between revisions

From Vortex Legends
class-wiki: Sniper tree
 
class-wiki: Sniper v2
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<tr><th style="text-align:left">Cooldown</th><td>3 sec after-cast delay</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>3 sec after-cast delay</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr>
<tr><th style="text-align:left">Requires</th><td>Steel Crow Lv. 3, Vulture's Eye Lv. 5, Blitz Beat Lv. 5, Beast Mastery Lv. 1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Steel Crow Lv. 3, Vulture's Eye Lv. 5, Blitz Beat Lv. 5, Falconry Mastery Lv. 1</td></tr>
</table>
</table>
'''Falcon Assault''' (SN_FALCONASSAULT) is a single-target falcon strike that deals a heavy burst of Neutral damage and ignores the target's Flee for the [[Sniper]] class.
'''Falcon Assault''' (SN_FALCONASSAULT) is a single-target falcon strike that deals a heavy burst of Neutral damage and ignores the target's Flee, available to the [[Sniper]] class.


== Overview ==
== Overview ==
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== Mechanics ==
== Mechanics ==
The skill first computes a base Blitz Beat value, then multiplies it by a level-based modifier:
The skill first computes a base Blitz Beat value, then multiplies it by a level-based modifier.
* Base value = 100 + (6 × Steel Crow level) + AGI + (DEX ÷ 4).
* '''Damage formula:''' '''(100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv)'''
* Final damage = base value × (1.5 + 0.7 × skill level).
* The damage is '''Neutral''' element and '''ignores the target's Flee''', so it cannot miss to evasion.
* Cast time is 1 second with a 3-second after-cast delay.


Higher Steel Crow levels, AGI and DEX all raise the base value, so investing in those skills and stats directly improves Falcon Assault. The damage is Neutral element and '''ignores the target's Flee''', so it cannot miss due to evasion. It has a 1-second cast time and a 3-second after-cast delay, and a falcon must be equipped.
Higher Steel Crow levels, AGI and DEX all raise the base value, so investing in those skills and stats directly improves Falcon Assault. A falcon must be equipped.


== Leveling ==
== Leveling ==
The damage multiplier and SP cost per level:
The level-based damage multiplier (applied to the base value above) and SP cost:
{| class="wikitable"
{| class="wikitable"
! Level !! Damage multiplier !! SP Cost
! Level !! Damage multiplier !! SP
|-
|-
| 1 || ×2.2 || 30
| 1 || ×2.2 || 30

Revision as of 21:17, 11 June 2026

Falcon Assault
Aegis nameSN_FALCONASSAULT
JobSniper
TypeOffensive
TargetEnemy
ElementNeutral
Max level5
SP cost30 → 46
Range9
Cast time1 sec
Cooldown3 sec after-cast delay
CatalystFalcon required
RequiresSteel Crow Lv. 3, Vulture's Eye Lv. 5, Blitz Beat Lv. 5, Falconry Mastery Lv. 1

Falcon Assault (SN_FALCONASSAULT) is a single-target falcon strike that deals a heavy burst of Neutral damage and ignores the target's Flee, available to the Sniper class.

Overview

Falcon Assault commands the Sniper's falcon to slam a single enemy for a strong, accuracy-ignoring hit. Its damage is built on top of the Blitz Beat formula and amplified by skill level, giving the Sniper a reliable nuke against single targets. A falcon must be equipped to use it.

Mechanics

The skill first computes a base Blitz Beat value, then multiplies it by a level-based modifier.

  • Damage formula: (100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv)
  • The damage is Neutral element and ignores the target's Flee, so it cannot miss to evasion.
  • Cast time is 1 second with a 3-second after-cast delay.

Higher Steel Crow levels, AGI and DEX all raise the base value, so investing in those skills and stats directly improves Falcon Assault. A falcon must be equipped.

Leveling

The level-based damage multiplier (applied to the base value above) and SP cost:

Level Damage multiplier SP
1 ×2.2 30
2 ×2.9 34
3 ×3.6 38
4 ×4.3 42
5 ×5.0 46

Notes

Falcon Assault scales off Blitz Beat and Steel Crow, so maxing those Hunter skills is essential. Because it ignores Flee, it is a dependable finisher even against high-evasion enemies.