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Wind Walk: Difference between revisions

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* '''Move speed formula:''' +'''(2 × SkillLv)%''' movement speed.
* '''Move speed formula:''' +'''(2 × SkillLv)%''' movement speed.


The movement-speed bonus does '''not''' stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Wind Walk grants Flee and speed only there is no perfect-dodge component. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.
The movement-speed bonus does '''not''' stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Wind Walk grants Flee and speed only: there is no perfect-dodge component. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.


== Leveling ==
== Leveling ==

Revision as of 13:56, 24 June 2026

Wind Walk
JobSniper
TypeActive
TargetSelf
Max level10
SP cost46 → 100
Range1
Cast time2 → 5.6 sec
Cooldown2 sec after-cast delay
Duration130 → 400 sec
RequiresImprove Concentration Lv. 9

Wind Walk is a party buff that grants extra Flee and movement speed to the Sniper and nearby party members, available to the Sniper class.

Overview

Wind Walk lets the Sniper ride the wind, sharing a mobility and evasion buff with the whole party. It improves Flee and movement speed for a long duration, making it valuable both for kiting in combat and for traveling. It does not grant perfect dodge.

Mechanics

When cast, the buff is applied to the caster and to all party members on the same map. Each affected member gains:

  • Flee formula: +(SkillLv + 1) ÷ 2 (rounded down): +1 at levels 1–2, +2 at 3–4, +3 at 5–6, +4 at 7–8 and +5 at levels 9–10.
  • Move speed formula: +(2 × SkillLv)% movement speed.

The movement-speed bonus does not stack with other movement-speed buffs (such as Increase AGI or Cart Boost); only the strongest one applies. Wind Walk grants Flee and speed only: there is no perfect-dodge component. Cast time grows with level (2 seconds at level 1 up to 5.6 seconds at level 10), with a fixed 2-second after-cast delay.

Leveling

Level Flee Move speed Duration Cast SP
1 +1 +2% 130 s 2.0 s 46
2 +1 +4% 160 s 2.4 s 52
3 +2 +6% 190 s 2.8 s 58
4 +2 +8% 220 s 3.2 s 64
5 +3 +10% 250 s 3.6 s 70
6 +3 +12% 280 s 4.0 s 76
7 +4 +14% 310 s 4.4 s 82
8 +4 +16% 340 s 4.8 s 88
9 +5 +18% 370 s 5.2 s 94
10 +5 +20% 400 s 5.6 s 100

Notes

Because the speed boost overrides rather than stacks with skills like Increase AGI, parties usually rely on Wind Walk as their primary movement buff. The Flee bonus helps the whole group survive while kiting.