Full Chemical Protection: Difference between revisions
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== Overview == | == Overview == | ||
Full Chemical Protection coats a single ally's entire equipment loadout in one cast, applying all four Chemical Protections | Full Chemical Protection coats a single ally's entire equipment loadout in one cast, applying all four Chemical Protections — weapon, shield, armor and headgear — simultaneously. While active, that gear cannot be destroyed by enemy equipment-breaking effects, shielding the ally against acid attacks, strippers and similar threats without having to cast each protection individually. | ||
== Mechanics == | == Mechanics == | ||
Revision as of 09:51, 23 July 2026
| Job | Creator |
|---|---|
| Type | Supportive |
| Target | Single ally |
| Max level | 5 |
| SP cost | 40 |
| Range | 1 cell |
| Cast time | 2 sec |
| Duration | 120 → 600 sec (Lv 1–5) |
| Catalyst | Glistening Coat ×1 |
| Requires | Chemical Protection (Weapon, Shield, Armor, Helm) each Lv 3 |
Overview
Full Chemical Protection coats a single ally's entire equipment loadout in one cast, applying all four Chemical Protections — weapon, shield, armor and headgear — simultaneously. While active, that gear cannot be destroyed by enemy equipment-breaking effects, shielding the ally against acid attacks, strippers and similar threats without having to cast each protection individually.
Mechanics
The skill applies the four Chemical Protection effects to the target at once. A protection is only applied for an equipment slot the target actually has equipped; empty slots are skipped. If the target has none of the four slots equipped, the cast fails and the Glistening Coat is not consumed.
All four protections share the same duration, which scales with skill level:
Duration = 120 × SkillLv seconds
Each cast consumes one Glistening Coat.
Leveling
| Level | Duration | SP cost |
|---|---|---|
| 1 | 120 sec (2 min) | 40 |
| 2 | 240 sec (4 min) | 40 |
| 3 | 360 sec (6 min) | 40 |
| 4 | 480 sec (8 min) | 40 |
| 5 | 600 sec (10 min) | 40 |
Notes
- Protects only the equipment slots the ally currently has filled.
- The cast fails (and no reagent is used) if the target has no eligible equipment.
- A single cast replaces individually applying the four separate Chemical Protections.