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FPS and Ping: Difference between revisions

From Vortex Legends
New page: FPS and Ping display documentation
 
Style: replace AI-pattern em-dashes with colons/parentheses in bullet lists
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== What is shown ==
== What is shown ==


* '''FPS''' how many frames per second your machine is rendering.
* '''FPS''': how many frames per second your machine is rendering.
* '''Ping''' round-trip network latency to the server, color-coded by quality:
* '''Ping''': round-trip network latency to the server, color-coded by quality:
** '''Green''' 80 ms or below (good connection)
** '''Green''': 80 ms or below (good connection)
** '''Yellow''' 81–150 ms (acceptable)
** '''Yellow''': 81–150 ms (acceptable)
** '''Red''' above 150 ms (high latency)
** '''Red''': above 150 ms (high latency)
** '''Gray''' no data yet
** '''Gray''': no data yet


The position of the display can be moved by dragging it to a preferred corner.
The position of the display can be moved by dragging it to a preferred corner.

Revision as of 12:54, 24 June 2026

Vortex Legends displays a live FPS (frames per second) counter and network ping indicator while you play. Both values appear in the corner of the screen at all times.

What is shown

  • FPS: how many frames per second your machine is rendering.
  • Ping: round-trip network latency to the server, color-coded by quality:
    • Green: 80 ms or below (good connection)
    • Yellow: 81–150 ms (acceptable)
    • Red: above 150 ms (high latency)
    • Gray: no data yet

The position of the display can be moved by dragging it to a preferred corner.

Toggling

The display can be turned on or off in the Vortex Configurator settings application.