Faith: Difference between revisions
class-wiki: Crusader/Paladin rework |
class-wiki: Crusader balance sync (sha 86ace1e) |
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== Mechanics == | == Mechanics == | ||
'''Effect:''' | '''Effect:''' | ||
* Maximum HP: + | * Maximum HP: +150 × SkillLv | ||
* Holy-element resistance: +3 × SkillLv (%) | * Holy-element resistance: +3 × SkillLv (%) | ||
At its highest level the user gains + | At its highest level the user gains +1500 maximum HP and +30% resistance to Holy attacks. The HP bonus is added on top of the user's base maximum HP and other equipment bonuses. | ||
== Leveling == | == Leveling == | ||
Revision as of 17:17, 12 September 2026
| Job | Crusader |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
Faith is a passive skill of the Crusader class that deepens the holy conviction of the user, permanently raising maximum HP and bolstering resistance against Holy-element attacks.
Overview
Faith is one of the defining survival passives of the Crusader. It scales both the user's effective health pool and their defence against Holy damage, making it a foundational investment for any tanking or front-line build. Because it is always active, no SP is spent and nothing needs to be toggled.
Mechanics
Effect:
- Maximum HP: +150 × SkillLv
- Holy-element resistance: +3 × SkillLv (%)
At its highest level the user gains +1500 maximum HP and +30% resistance to Holy attacks. The HP bonus is added on top of the user's base maximum HP and other equipment bonuses.
Leveling
Each level adds a flat amount of maximum HP and an equal step of Holy resistance, so the skill rewards full investment for builds that expect to take Holy damage or simply need a larger health pool.
Notes
Faith is the prerequisite for Providence.