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Filir: Difference between revisions

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class-wiki: homunculus passives now MaxLv 5, per-level scaling
class-wiki: passives no longer skip catalyst bottle
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<tr><th style="text-align:left">Requires</th><td>Moonlight Lv3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Moonlight Lv3</td></tr>
</table>
</table>
The Filir's caustic feathers sharpen the master's acid attacks. While this Filir is summoned, the master's [[Acid Terror]] strikes for more damage, growing with each level of this passive, and consumes no Acid Bottle. See [[Acid Terror]] for details.
The Filir's caustic feathers sharpen the master's acid attacks. While this Filir is summoned, the master's [[Acid Terror]] strikes for more damage, growing with each level of this passive. See [[Acid Terror]] for details.


[[Category:Classes]]
[[Category:Classes]]
[[Category:Homunculus]]
[[Category:Homunculus]]

Revision as of 09:02, 19 June 2026

Filir is the physical-DPS Homunculus — a high-speed striker built around burst damage and evasion uptime. Her kit rewards aggressive positioning and offers a high-risk, defense-piercing nuke.

Filir
Filir
RolePhysical DPS / Evasion
ElementFire
RaceBrute
SizeSmall (Medium when evolved)
FoodGarlet
Evolved formFilir (Evolved)

Overview

Filir has the strongest STR and AGI growth of the four homunculi but very little VIT, so she lives and dies by her evasion. Her playstyle is burst-and-retreat: Moonlight is her reliable filler, while H.M.R. 17 is a defense-ignoring opener best used on tough, high-DEF targets. Pair Fleet Move and Over Speed to open a full DPS-and-evasion window.

Stat Growth (Level 1–99)

Homunculus stats grow by a random amount each level, so two Filirs of the same level will differ. The table shows the starting value, the projected average at Level 99, and the realistic range.

Stat Base (Lv1) Avg @ Lv99 Range @ Lv99
HP 90 ~5,970 4,500 – 7,440
SP 25 ~466 319 – 613
STR 2 ~123 3 – 297
AGI 3 ~123 3 – 199
VIT 0 ~11 0 – 99
INT 0 ~58 0 – 99
DEX 3 ~101 3 – 199
LUK 0 ~58 0 – 99

Evolution

At high loyalty Filir can evolve into Filir (Evolved), gaining a one-time bonus to every stat and growing to Medium size. Evolution plus high loyalty is required to learn H.M.R. 17.

Skills

Moonlight

Moonlight
HomunculusFilir
TypeOffensive — Melee
TargetEnemy
ElementWeapon
Max level5
SP cost4 → 20
Range2 cells
Cooldown1.0s → 2.0s

Filir pecks a nearby enemy in rapid succession for weapon-element damage. Both the damage per peck and the number of hits rise with skill level, making it her reliable damage filler.

Fleet Move

Fleet Move
HomunculusFilir
TypeActive — Supportive
TargetSelf
Max level5
SP cost30 → 70
Duration60s → 40s
Cooldown60s → 120s
RequiresMoonlight Lv3

Pushes Filir's attack power and attack speed beyond normal limits for the duration; both scale with level.

Over Speed

Over Speed
HomunculusFilir
TypeActive — Supportive
TargetSelf
Max level5
SP cost30 → 70
Duration60s → 40s
Cooldown60s → 120s
RequiresFleet Move Lv3

Sharply raises Filir's Flee (more per level), making her very hard to hit. Shares Fleet Move's duration/cooldown curve, so the two can be stacked for a combined DPS + evasion window.

H.M.R. 17

H.M.R. 17
HomunculusFilir
TypeOffensive — Ranged
TargetEnemy
ElementWeapon
Max level3
SP cost35 / 40 / 45
Range9 cells
Cooldown25s / 20s / 15s
RequiresEvolved + high loyalty

Filir dive-bombs the target from 9 cells away, ignoring its DEF, for heavy weapon-element damage that scales with level. It has a chance to stun the target (greater at higher levels) and a smaller chance to stun Filir herself on recoil (which shrinks at higher levels). Best used as an opener on high-DEF targets.

Corrosive Plume

Corrosive Plume
HomunculusFilir
TypePassive
Max level5
RequiresMoonlight Lv3

The Filir's caustic feathers sharpen the master's acid attacks. While this Filir is summoned, the master's Acid Terror strikes for more damage, growing with each level of this passive. See Acid Terror for details.