Arrow Recovery: Difference between revisions
class-wiki: Archer tree |
class-wiki: Archer v2 |
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<tr><th style="text-align:left">Job</th><td>Archer</td></tr> | <tr><th style="text-align:left">Job</th><td>Archer</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | |||
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr> | |||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 5</td></tr> | <tr><th style="text-align:left">Requires</th><td>Vulture's Eye Lv 5</td></tr> | ||
</table> | </table> | ||
'''Arrow Recovery''' (AC_ARROW_RECOVERY) is a passive skill that lets an Archer reclaim spent ammunition | '''Arrow Recovery''' (AC_ARROW_RECOVERY) is a passive skill that lets an Archer reclaim spent ammunition, available to the [[Archer]] class. | ||
== Overview == | == Overview == | ||
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== Mechanics == | == Mechanics == | ||
While a bow is equipped, whenever the Archer lands the killing blow on a monster there is a chance to recover ammunition of the last arrow type used | While a bow is equipped, whenever the Archer lands the killing blow on a monster there is a chance to recover ammunition of the last arrow type used. When it triggers, the amount recovered matches how much the killing attack consumed: skills that spend arrows return that many arrows, while a basic attack returns 1. Recovery is limited to one trigger per kill timing, so it cannot fire repeatedly off a single event. | ||
'''Recovery chance:''' 10 × SkillLv % | |||
== Leveling == | == Leveling == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Recovery | ! Level !! Recovery chance !! SP | ||
|- | |- | ||
| 1 || 10% | | 1 || 10% || 0 | ||
|- | |- | ||
| 3 || 30% | | 3 || 30% || 0 | ||
|- | |- | ||
| 5 || 50% | | 5 || 50% || 0 | ||
|} | |} | ||
Revision as of 21:17, 11 June 2026
| Aegis name | AC_ARROW_RECOVERY |
|---|---|
| Job | Archer |
| Type | Passive |
| Target | Self |
| Element | Neutral |
| Max level | 5 |
| Requires | Vulture's Eye Lv 5 |
Arrow Recovery (AC_ARROW_RECOVERY) is a passive skill that lets an Archer reclaim spent ammunition, available to the Archer class.
Overview
Arrow Recovery helps a bow user sustain ammunition during extended fighting. On this server it works by recovering arrows from monsters the Archer kills, reducing how often the player has to restock.
Mechanics
While a bow is equipped, whenever the Archer lands the killing blow on a monster there is a chance to recover ammunition of the last arrow type used. When it triggers, the amount recovered matches how much the killing attack consumed: skills that spend arrows return that many arrows, while a basic attack returns 1. Recovery is limited to one trigger per kill timing, so it cannot fire repeatedly off a single event.
Recovery chance: 10 × SkillLv %
Leveling
| Level | Recovery chance | SP |
|---|---|---|
| 1 | 10% | 0 |
| 3 | 30% | 0 |
| 5 | 50% | 0 |
Notes
A bow must be equipped for the passive to work. The recovered ammunition matches the last arrow type fired, so it returns whatever (including elemental) arrows you were actively using. This server's implementation recovers arrows from kills rather than pulling arrows out of the ground; plan ammunition accordingly.