Pharmacy: Difference between revisions
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class-wiki: Alchemist/Creator migration (1:1 verified) |
class-wiki: Alchemist rework - Merchandise Proficiency Lv3 prereq |
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<tr><th style="text-align:left">SP cost</th><td>5</td></tr> | <tr><th style="text-align:left">SP cost</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Catalyst</th><td>Medicine Bowl x1</td></tr> | <tr><th style="text-align:left">Catalyst</th><td>Medicine Bowl x1</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Requires</th><td>Merchandise Proficiency Lv 3</td></tr> | ||
</table> | </table> | ||
Latest revision as of 09:10, 30 July 2026
| Job | Alchemist |
|---|---|
| Type | Active (Crafting) |
| Max level | 10 |
| Target | Self |
| SP cost | 5 |
| Catalyst | Medicine Bowl x1 |
| Requires | Merchandise Proficiency Lv 3 |
Overview
Pharmacy opens the Alchemist's brewing window, letting them mix potions, bombs, and other consumables from the materials in their inventory. It is the cornerstone of the potion-craft path and a prerequisite for most of the Alchemist's signature skills.
Mechanics
Casting Pharmacy presents the production list, from which the Alchemist selects a recipe to brew. Higher skill levels and a high INT, DEX, and LUK improve the chance of a successful batch, while Learning Potion further raises brewing odds. Each attempt consumes one Medicine Bowl plus the recipe's ingredients.
Notes
The quality and yield of a brew scale with the Alchemist's brewing-related stats and skill levels, so investing in both Pharmacy and Learning Potion greatly improves output.