Killshot: Difference between revisions
Cleanup: remove Aegis name row and internal identifiers; player-facing wording |
Rename Wind Sign → Hunter's Mark Tag: Reverted |
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<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Requires</th><td>Hunter's Mark Lv. 3</td></tr> | ||
</table> | </table> | ||
'''Killshot''' is a passive skill that upgrades the Sniper's [[Double Strafe]] and rewards marking enemies with [[ | '''Killshot''' is a passive skill that upgrades the Sniper's [[Double Strafe]] and rewards marking enemies with [[Hunter's Mark]], available to the [[Sniper]] class. | ||
== Overview == | == Overview == | ||
Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter [[Double Strafe]]. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by [[ | Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter [[Double Strafe]]. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by [[Hunter's Mark]] (Hunter's Mark). | ||
== Mechanics == | == Mechanics == | ||
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* '''Double Strafe fires 3 hits instead of 2''' at any Killshot level. This applies as soon as Killshot Lv. 1 is learned. | * '''Double Strafe fires 3 hits instead of 2''' at any Killshot level. This applies as soon as Killshot Lv. 1 is learned. | ||
* '''Double Strafe damage:''' +'''(2 × SkillLv)%''' added to the damage of each [[Double Strafe]] hit. | * '''Double Strafe damage:''' +'''(2 × SkillLv)%''' added to the damage of each [[Double Strafe]] hit. | ||
* '''Critical vs marked targets:''' +'''(3 × SkillLv)%''' critical chance on any attack against an enemy currently branded by [[ | * '''Critical vs marked targets:''' +'''(3 × SkillLv)%''' critical chance on any attack against an enemy currently branded by [[Hunter's Mark]] (the Hunter's Mark status). | ||
The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the | The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the Hunter's Mark mark. | ||
== Leveling == | == Leveling == | ||
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== Notes == | == Notes == | ||
Killshot is a [Wizi] custom rework skill. It turns [[Double Strafe]] into a heavier three-arrow volley and creates strong synergy with [[ | Killshot is a [Wizi] custom rework skill. It turns [[Double Strafe]] into a heavier three-arrow volley and creates strong synergy with [[Hunter's Mark]]: mark a target first, then the Sniper's shots crit far more often. The third arrow is granted at Lv. 1, so even a single point is a major upgrade to Double Strafe. | ||
[[Category:Sniper skills]] | [[Category:Sniper skills]] | ||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
Revision as of 07:13, 17 June 2026
| Job | Sniper |
|---|---|
| Type | Passive |
| Max level | 5 |
| Requires | Hunter's Mark Lv. 3 |
Killshot is a passive skill that upgrades the Sniper's Double Strafe and rewards marking enemies with Hunter's Mark, available to the Sniper class.
Overview
Killshot is a permanent passive (no SP cost, no activation) that reshapes the Sniper's bread-and-butter Double Strafe. Once learned it adds a third arrow to every Double Strafe and increases its damage, and it makes the Sniper land critical hits far more reliably against enemies branded by Hunter's Mark (Hunter's Mark).
Mechanics
While Killshot is learned:
- Double Strafe fires 3 hits instead of 2 at any Killshot level. This applies as soon as Killshot Lv. 1 is learned.
- Double Strafe damage: +(2 × SkillLv)% added to the damage of each Double Strafe hit.
- Critical vs marked targets: +(3 × SkillLv)% critical chance on any attack against an enemy currently branded by Hunter's Mark (the Hunter's Mark status).
The third arrow and the damage bonus apply specifically to Double Strafe; the critical bonus applies to the Sniper's attacks in general while the target carries the Hunter's Mark mark.
Leveling
| Level | Double Strafe hits | Double Strafe dmg | Crit vs marked | SP |
|---|---|---|---|---|
| 1 | 3 | +2% | +3% | 0 |
| 2 | 3 | +4% | +6% | 0 |
| 3 | 3 | +6% | +9% | 0 |
| 4 | 3 | +8% | +12% | 0 |
| 5 | 3 | +10% | +15% | 0 |
Notes
Killshot is a [Wizi] custom rework skill. It turns Double Strafe into a heavier three-arrow volley and creates strong synergy with Hunter's Mark: mark a target first, then the Sniper's shots crit far more often. The third arrow is granted at Lv. 1, so even a single point is a major upgrade to Double Strafe.