Hammerfall: Difference between revisions
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== Notes == | == Notes == | ||
The Stun makes Hammerfall valuable in PvP and against dangerous melee monsters | The Stun makes Hammerfall valuable in PvP and against dangerous melee monsters: landing it can disable a target before it acts. It carries forward as a core utility skill into the [[Blacksmith]] line. | ||
[[Category:Merchant skills]] | [[Category:Merchant skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Revision as of 13:54, 24 June 2026
| Job | Merchant |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Weapon |
| Max level | 5 |
| SP cost | 8 |
| Requires | Axe Mastery Lv 3 |
Hammerfall is a ground-targeted area attack of the Merchant class that can Stun enemies.
Overview
Hammerfall smashes a chosen patch of ground with an axe or mace, damaging everyone in the area and often leaving them Stunned. It is a strong opener and a reliable source of crowd control for axe Merchants.
Mechanics
The skill is aimed at a ground location and hits all enemies in the area. It requires an axe or mace equipped.
Damage formula: 75 + 25 × SkillLv (% of weapon ATK)
Stun chance: 10 + 3 × SkillLv%
Damage rises from 100% of weapon ATK at level 1 to 200% at level 5, while the Stun chance climbs from 13% to 25%.
Leveling
| Level | Damage | Stun chance | SP |
|---|---|---|---|
| 1 | 100% | 13% | 8 |
| 3 | 150% | 19% | 8 |
| 5 | 200% | 25% | 8 |
Requirements
Requires Axe Mastery at level 3 and an axe or mace equipped.
Notes
The Stun makes Hammerfall valuable in PvP and against dangerous melee monsters: landing it can disable a target before it acts. It carries forward as a core utility skill into the Blacksmith line.