Increase Agility: Difference between revisions
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Increase Agility</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self | <tr><th style="text-align:left">Target</th><td>Ally / Self</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>18 | <tr><th style="text-align:left">SP cost</th><td>18 – 45</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>1 second</td></tr> | |||
<tr><th style="text-align:left">Cast time</th><td>1 | <tr><th style="text-align:left">Cast delay</th><td>1 second</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Duration</th><td>240 – 600 seconds</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td>240 | |||
<tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Heal Lv 3</td></tr> | ||
</table> | </table> | ||
==Overview== | ==Overview== | ||
Increase Agility | Increase Agility is a supportive buff that boosts a target's reflexes and footwork, making them faster on their feet and quicker to strike. It is one of the Acolyte's core party-support tools and is commonly kept active on the whole party during travel and combat. | ||
==Mechanics== | ==Mechanics== | ||
When cast on yourself or an ally, Increase Agility raises the target's AGI and increases their movement speed by 25% for the duration. Casting it also removes the Decrease Agility effect from the target, making it the standard counter to that debuff. | |||
The AGI bonus and duration scale with skill level. | |||
===Formula=== | ===Formula=== | ||
* AGI bonus = 2 + SkillLv | |||
* Duration = 200 + 40 × SkillLv seconds | |||
* SP cost = 15 + 3 × SkillLv | |||
==Leveling | ==Leveling== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! SP cost !! AGI bonus !! Duration | ! Level !! SP cost !! AGI bonus !! Duration | ||
|- | |- | ||
| 1 || 18 || +3 || 240 s | | 1 || 18 || +3 || 240 s | ||
|- | |- | ||
| 2 || 21 || +4 || 280 s | | 2 || 21 || +4 || 280 s | ||
| Line 41: | Line 39: | ||
| 3 || 24 || +5 || 320 s | | 3 || 24 || +5 || 320 s | ||
|- | |- | ||
| 4 || 27 || +6 || 360 s | | 4 || 27 || +6 || 360 s | ||
|- | |- | ||
| 5 || 30 || +7 || 400 s | | 5 || 30 || +7 || 400 s | ||
| Line 47: | Line 45: | ||
| 6 || 33 || +8 || 440 s | | 6 || 33 || +8 || 440 s | ||
|- | |- | ||
| 7 || 36 || +9 || 480 s | | 7 || 36 || +9 || 480 s | ||
|- | |- | ||
| 8 || 39 || +10 || 520 s | | 8 || 39 || +10 || 520 s | ||
| Line 53: | Line 51: | ||
| 9 || 42 || +11 || 560 s | | 9 || 42 || +11 || 560 s | ||
|- | |- | ||
| 10 || 45 || +12 || 600 s | | 10 || 45 || +12 || 600 s | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* | * The movement speed bonus is a flat 25% and does not change with skill level. | ||
* | * Casting Increase Agility on a target afflicted by Decrease Agility cancels that debuff. | ||
Revision as of 22:38, 28 June 2026
| Job | Acolyte |
|---|---|
| Type | Active (Support) |
| Target | Ally / Self |
| Max level | 10 |
| SP cost | 18 – 45 |
| Cast time | 1 second |
| Cast delay | 1 second |
| Duration | 240 – 600 seconds |
| Requires | Heal Lv 3 |
Overview
Increase Agility is a supportive buff that boosts a target's reflexes and footwork, making them faster on their feet and quicker to strike. It is one of the Acolyte's core party-support tools and is commonly kept active on the whole party during travel and combat.
Mechanics
When cast on yourself or an ally, Increase Agility raises the target's AGI and increases their movement speed by 25% for the duration. Casting it also removes the Decrease Agility effect from the target, making it the standard counter to that debuff.
The AGI bonus and duration scale with skill level.
Formula
- AGI bonus = 2 + SkillLv
- Duration = 200 + 40 × SkillLv seconds
- SP cost = 15 + 3 × SkillLv
Leveling
| Level | SP cost | AGI bonus | Duration |
|---|---|---|---|
| 1 | 18 | +3 | 240 s |
| 2 | 21 | +4 | 280 s |
| 3 | 24 | +5 | 320 s |
| 4 | 27 | +6 | 360 s |
| 5 | 30 | +7 | 400 s |
| 6 | 33 | +8 | 440 s |
| 7 | 36 | +9 | 480 s |
| 8 | 39 | +10 | 520 s |
| 9 | 42 | +11 | 560 s |
| 10 | 45 | +12 | 600 s |
Notes
- The movement speed bonus is a flat 25% and does not change with skill level.
- Casting Increase Agility on a target afflicted by Decrease Agility cancels that debuff.