Cure: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px"> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">CURE</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (Support)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td> | <tr><th style="text-align:left">Target</th><td>Single ally</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>15</td></tr> | <tr><th style="text-align:left">SP cost</th><td>15</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>9 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>[[Heal]] Lv 2</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>Heal Lv 2</td></tr> | |||
</table> | </table> | ||
==Overview== | ==Overview== | ||
Cure | Cure is a support skill that cleanses several common ailments from a single ally in one cast. It is a key part of the Acolyte's protective toolkit, undoing status effects that would otherwise hamper a party member's ability to fight or cast. | ||
==Mechanics== | ==Mechanics== | ||
Cure instantly removes Silence, Blind, and Confusion (Chaos) from the targeted ally. It has a single level with no scaling and affects only one target per cast. | |||
==Notes== | ==Notes== | ||
* | * Removes Silence, Blind, and Confusion (Chaos). | ||
* | * Requires [[Heal]] Level 2. | ||
Revision as of 22:38, 28 June 2026
| Job | Acolyte |
|---|---|
| Type | Active (Support) |
| Target | Single ally |
| Max level | 1 |
| SP cost | 15 |
| Range | 9 cells |
| Requires | Heal Lv 2 |
Overview
Cure is a support skill that cleanses several common ailments from a single ally in one cast. It is a key part of the Acolyte's protective toolkit, undoing status effects that would otherwise hamper a party member's ability to fight or cast.
Mechanics
Cure instantly removes Silence, Blind, and Confusion (Chaos) from the targeted ally. It has a single level with no scaling and affects only one target per cast.
Notes
- Removes Silence, Blind, and Confusion (Chaos).
- Requires Heal Level 2.