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Game Systems: Difference between revisions

From Vortex Legends
Fix corrupted dash characters (mojibake -> em-dash)
Remove Custom UI and Overlays entry
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* [[Status Effects]] — status ailments and debuffs that can be inflicted in combat and what each one does.
* [[Status Effects]] — status ailments and debuffs that can be inflicted in combat and what each one does.
* [[Client Commands]] — special in-game commands available to players.
* [[Client Commands]] — special in-game commands available to players.
* [[Custom UI and Overlays]] — extra interface windows and on-screen information.
* [[Instance System]] — how instances, battle roles, entry restrictions and recovery penalties work.
* [[Instance System]] — how instances, battle roles, entry restrictions and recovery penalties work.
* [[Aggro System]] — how the hate table works, party roles, and the @aggro command.
* [[Aggro System]] — how the hate table works, party roles, and the @aggro command.

Revision as of 10:44, 16 June 2026

Vortex Legends includes several custom systems that change how the game is played compared to a standard Ragnarok Online server. This section documents each one in plain language for players.

Custom systems

  • Status Effects — status ailments and debuffs that can be inflicted in combat and what each one does.
  • Client Commands — special in-game commands available to players.
  • Instance System — how instances, battle roles, entry restrictions and recovery penalties work.
  • Aggro System — how the hate table works, party roles, and the @aggro command.
  • Warp System — fast travel between towns and fields.
  • Quality of Life Features — convenience features built into the server.

Standard systems