Elemental Change (Water): Difference between revisions
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== Mechanics == | == Mechanics == | ||
The spell changes the target monster's defensive element to Water for the duration. It cannot be used on players, and it fails against status-immune monsters (such as boss-class enemies). The element change lasts 30 minutes. | The spell changes the target monster's defensive element to Water for the duration with 100% success. It cannot be used on players, and it fails against status-immune monsters (such as boss-class enemies). The element change lasts 30 minutes. | ||
== Notes == | == Notes == | ||
Revision as of 20:46, 15 June 2026
| Aegis name | SA_ELEMENTWATER |
|---|---|
| Job | Sage |
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| Range | 9 cells |
| SP cost | 15 |
| Cast time | 0.5 sec |
| Duration | 30 min |
Elemental Change (Water) forces a monster's defensive element to Water.
Overview
Elemental Change (Water) is one of the four Sage Elemental Change spells. It rewrites a monster's natural element to Water for a long duration, letting you set up a target to be weak to the elements that Water is vulnerable to (such as Wind). It works only on monsters and deals no damage.
Mechanics
The spell changes the target monster's defensive element to Water for the duration with 100% success. It cannot be used on players, and it fails against status-immune monsters (such as boss-class enemies). The element change lasts 30 minutes.
Notes
- Affects monsters only; status-immune (boss) monsters are immune.
- Elemental Change spells do not consume a catalyst.