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'''Violent Gale''' whips up a field of Wind energy on the ground that amplifies Wind-property magic for anyone fighting inside it.
'''Violent Gale''' whips up a field of Wind energy on the ground that amplifies Wind-property magic and can paralyze enemies who stand in it.


== Overview ==
== Overview ==
Violent Gale is one of the Sage's three elemental fields. Cast on the ground, it covers a 5×5 area with Wind energy. Any unit standing in the field gains a boost to its Wind-property magic damage, making it a strong setup tool for Wind casters. The field is a buff zone and deals no damage of its own.
Violent Gale is one of the Sage's three elemental fields. Cast on the ground, it covers a 7×7 area with Wind energy. Anyone fighting inside the field deals more Wind-property magic damage, and enemies standing in it risk being paralyzed. It is a strong setup tool for Wind casters and deals no direct damage of its own.


== Mechanics ==
== Mechanics ==
The field occupies a 5×5 cell area and lasts for the listed duration. While standing inside, a unit's Wind-property magic damage is increased.
The field occupies a 7×7 cell area and lasts for the listed duration.


Wind magic bonus: +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.
While standing inside, a unit's Wind-property magic damage is increased by +(10 + 2 × SkillLv)% — that is +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.
 
Each second, every enemy standing in the field has a (5 + 5 × SkillLv)% chance to be Paralyzed for 30 seconds (if not already paralyzed).


Casting Violent Gale while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
Casting Violent Gale while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
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== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! Wind magic bonus !! Duration
! Level !! SP cost !! Wind magic bonus !! Paralyze chance !! Duration
|-
|-
| 1 || 48 || +12% || 1 min
| 1 || 48 || +12% || 10% || 1 min
|-
|-
| 2 || 46 || +14% || 2 min
| 2 || 46 || +14% || 15% || 2 min
|-
|-
| 3 || 44 || +16% || 3 min
| 3 || 44 || +16% || 20% || 3 min
|-
|-
| 4 || 42 || +18% || 4 min
| 4 || 42 || +18% || 25% || 4 min
|-
|-
| 5 || 40 || +20% || 5 min
| 5 || 40 || +20% || 30% || 5 min
|}
|}


== Notes ==
== Notes ==
* The field only amplifies Wind-property magic; it grants no flee, attack, or HP bonus.
* The damage bonus applies only to Wind-property magic; the field grants no flee, attack, or HP bonus.
* Only one elemental field may be active for a caster at a time.
* The Paralyze proc affects only enemies inside the field, and only if they are not already paralyzed.
* Only one elemental field may be active for a caster at a time; Volcano, Deluge, and Violent Gale share the same field and gemstone.


[[Category:Sage skills]]
[[Category:Sage skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Revision as of 20:46, 15 June 2026

Violent Gale
Aegis nameSA_VIOLENTGALE
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
Range2 cells
SP cost48 → 40
Cast time5 sec
Duration1 → 5 min
Catalyst1 Blue Gemstone

Violent Gale whips up a field of Wind energy on the ground that amplifies Wind-property magic and can paralyze enemies who stand in it.

Overview

Violent Gale is one of the Sage's three elemental fields. Cast on the ground, it covers a 7×7 area with Wind energy. Anyone fighting inside the field deals more Wind-property magic damage, and enemies standing in it risk being paralyzed. It is a strong setup tool for Wind casters and deals no direct damage of its own.

Mechanics

The field occupies a 7×7 cell area and lasts for the listed duration.

While standing inside, a unit's Wind-property magic damage is increased by +(10 + 2 × SkillLv)% — that is +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.

Each second, every enemy standing in the field has a (5 + 5 × SkillLv)% chance to be Paralyzed for 30 seconds (if not already paralyzed).

Casting Violent Gale while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.

Catalysts and requirements

Each cast consumes 1 Blue Gemstone.

Leveling

Level SP cost Wind magic bonus Paralyze chance Duration
1 48 +12% 10% 1 min
2 46 +14% 15% 2 min
3 44 +16% 20% 3 min
4 42 +18% 25% 4 min
5 40 +20% 30% 5 min

Notes

  • The damage bonus applies only to Wind-property magic; the field grants no flee, attack, or HP bonus.
  • The Paralyze proc affects only enemies inside the field, and only if they are not already paralyzed.
  • Only one elemental field may be active for a caster at a time; Volcano, Deluge, and Violent Gale share the same field and gemstone.