Tiger Fist: Difference between revisions
class-wiki: Champion tree |
Remove Aegis name row and internal status codes |
||
| Line 2: | Line 2: | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption> | ||
<tr><th style="text-align:left">Job</th><td>Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
| Line 38: | Line 37: | ||
|} | |} | ||
=== | === Immobilization === | ||
On hit, the target has a chance of being immobilized, replicating the [[Ankle Snare]] trap status | On hit, the target has a chance of being immobilized, replicating the [[Ankle Snare]] trap status: | ||
: '''Immobilize chance = (1 + SkillLv) × 10%''' | : '''Immobilize chance = (1 + SkillLv) × 10%''' | ||
| Line 60: | Line 59: | ||
=== Pressure Point === | === Pressure Point === | ||
On every successful hit (regardless of the immobilize result), '''Pressure Point''' | On every successful hit (regardless of the immobilize result), '''Pressure Point''' is applied to the target for '''5 seconds'''. While the debuff is active, the marked target takes '''10% additional physical damage''' from the specific Champion who applied it. | ||
This bonus is '''caster-exclusive''': other characters attacking the same target during those 5 seconds do not benefit. | This bonus is '''caster-exclusive''': other characters attacking the same target during those 5 seconds do not benefit. | ||
Revision as of 11:27, 16 June 2026
| Job | Champion |
|---|---|
| Type | Active — Offensive |
| Target | Single enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 4 / 6 / 8 / 10 / 12 (Lv 1–5) |
| Spirit Spheres | 1 |
| Range | Melee (touch) |
| Cast delay | ASPD-based |
Overview
Tiger Fist is a Champion combo blow that follows Raging Quadruple Blow or another combo opener. The attack drives concentrated force into a single point, briefly locking the target in place while marking them with Pressure Point — making them take increased physical damage from the caster for a short window. It can chain forward into Chain Crush Combo or Asura Strike without an additional cast time.
Mechanics
Damage
Tiger Fist deals a single physical weapon-property hit:
- Damage = (40 + 100 × SkillLv) % ATK
| Level | ATK Modifier |
|---|---|
| 1 | 140% |
| 2 | 240% |
| 3 | 340% |
| 4 | 440% |
| 5 | 540% |
Immobilization
On hit, the target has a chance of being immobilized, replicating the Ankle Snare trap status:
- Immobilize chance = (1 + SkillLv) × 10%
| Level | Chance | Base Duration |
|---|---|---|
| 1 | 20% | 2 s |
| 2 | 30% | 4 s |
| 3 | 40% | 6 s |
| 4 | 50% | 8 s |
| 5 | 60% | 10 s |
The actual duration is reduced by the target's AGI. The minimum possible duration is always at least 15 × (caster Base Level + 100) ms.
Pressure Point
On every successful hit (regardless of the immobilize result), Pressure Point is applied to the target for 5 seconds. While the debuff is active, the marked target takes 10% additional physical damage from the specific Champion who applied it.
This bonus is caster-exclusive: other characters attacking the same target during those 5 seconds do not benefit.
Leveling table
| Level | SP Cost | ATK Modifier | Immobilize Chance | Immobilize Base Duration |
|---|---|---|---|---|
| 1 | 4 | 140% | 20% | 2 s |
| 2 | 6 | 240% | 30% | 4 s |
| 3 | 8 | 340% | 40% | 6 s |
| 4 | 10 | 440% | 50% | 8 s |
| 5 | 12 | 540% | 60% | 10 s |
Notes
- Costs 1 Spirit Sphere on use.
- The cast delay is ASPD-based; higher ASPD shortens the delay.
- Pressure Point's +10% bonus applies only from the caster who set it, not from any other attacker.
- Both effects (immobilize and Pressure Point) are applied after the hit resolves.