Angelus: Difference between revisions
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class-wiki: Acolyte tree |
Cleanup: remove internal identifiers / Aegis row |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Angelus</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Angelus</caption> | ||
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | <tr><th style="text-align:left">Job</th><td>Acolyte</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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==Mechanics== | ==Mechanics== | ||
When cast, the skill | When cast, the skill grants the Angelus buff to every party member within the splash area around the caster. Solo casters (no party) receive the buff on themselves. In a Battleground the buff spreads to all allied players in range. | ||
The soft DEF | The buff raises each target's soft DEF by a percentage of their existing soft DEF and adds a flat Max HP bonus, both scaling with skill level: | ||
===Formula=== | ===Formula=== | ||
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==Notes== | ==Notes== | ||
* In Battleground, Angelus will not buff members of an opposing team | * In Battleground, Angelus will not buff members of an opposing team. | ||
* The skill plays the Angelus special effect on each recipient other than the caster. | * The skill plays the Angelus special effect on each recipient other than the caster. | ||
Revision as of 11:29, 16 June 2026
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Self / Party (AoE) |
| Max level | 5 |
| SP cost | 16 → 40 (Lv 1–5, +6 per level) |
| Cast time | 0.5 s |
| Cooldown | 3.5 s |
| Duration | 120 s → 600 s (Lv 1–5, ×120 s per level) |
| Requires | Blessing Lv 5 |
Overview
Angelus surrounds all nearby party members with a holy aura that increases their soft DEF and grants a flat Max HP bonus. The buff is applied simultaneously to every party member on the same map within screen range, making it an efficient group-sustain skill.
Mechanics
When cast, the skill grants the Angelus buff to every party member within the splash area around the caster. Solo casters (no party) receive the buff on themselves. In a Battleground the buff spreads to all allied players in range.
The buff raises each target's soft DEF by a percentage of their existing soft DEF and adds a flat Max HP bonus, both scaling with skill level:
Formula
- Soft DEF bonus = existing soft DEF × (SkillLv × 10) ÷ 100
- Max HP bonus = SkillLv × 50
Leveling table
| Level | SP cost | Soft DEF bonus | Max HP bonus | Duration |
|---|---|---|---|---|
| 1 | 16 | +10% of base VIT DEF | +50 HP | 120 s |
| 2 | 22 | +20% | +100 HP | 240 s |
| 3 | 28 | +30% | +150 HP | 360 s |
| 4 | 34 | +40% | +200 HP | 480 s |
| 5 | 40 | +50% | +250 HP | 600 s (10 min) |
Notes
- In Battleground, Angelus will not buff members of an opposing team.
- The skill plays the Angelus special effect on each recipient other than the caster.