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Violent Gale: Difference between revisions

From Vortex Legends
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
class-wiki: add periodic Blind debuff on enemies; clarify field boosts all elemental dmg not just magic
 
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'''Violent Gale''' whips up a field of Wind energy on the ground that amplifies Wind-property magic and can paralyze enemies who stand in it.
'''Violent Gale''' whips up a field of Wind energy on the ground that amplifies Wind-property magic for anyone fighting inside it.


== Overview ==
== Overview ==
Violent Gale is one of the Sage's three elemental fields. Cast on the ground, it covers a 7×7 area with Wind energy. Anyone fighting inside the field deals more Wind-property magic damage, and enemies standing in it risk being paralyzed. It is a strong setup tool for Wind casters and deals no direct damage of its own.
Violent Gale is one of the Sage's three elemental fields. Cast on the ground, it covers a 5×5 area with Wind energy. Any unit standing in the field gains a boost to its Wind-property damage — both magic and elemental physical attacks — making it a strong setup tool for Wind attackers. The field itself deals no direct damage, but it periodically threatens enemies standing in it with Blind.


== Mechanics ==
== Mechanics ==
The field occupies a 7×7 cell area and lasts for the listed duration.
The field occupies a 5×5 cell area and lasts for the listed duration. While standing inside, a unit's Wind-property damage (magic and elemental weapon attacks alike) is increased.


While standing inside, a unit's Wind-property magic damage is increased by +(10 + 2 × SkillLv)% — that is +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.
Wind damage bonus: +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.


Each second, every enemy standing in the field has a (5 + 5 × SkillLv)% chance to be Paralyzed for 30 seconds (if not already paralyzed).
Every second, any enemy standing in the field has a (5 + 5 × SkillLv)% chance to be inflicted with Blind for 30 seconds, if not already affected.


Casting Violent Gale while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
Casting Violent Gale while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
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== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! SP cost !! Wind magic bonus !! Paralyze chance !! Duration
! Level !! SP cost !! Wind damage bonus !! Duration
|-
|-
| 1 || 48 || +12% || 10% || 1 min
| 1 || 48 || +12% || 1 min
|-
|-
| 2 || 46 || +14% || 15% || 2 min
| 2 || 46 || +14% || 2 min
|-
|-
| 3 || 44 || +16% || 20% || 3 min
| 3 || 44 || +16% || 3 min
|-
|-
| 4 || 42 || +18% || 25% || 4 min
| 4 || 42 || +18% || 4 min
|-
|-
| 5 || 40 || +20% || 30% || 5 min
| 5 || 40 || +20% || 5 min
|}
|}


== Notes ==
== Notes ==
* The damage bonus applies only to Wind-property magic; the field grants no flee, attack, or HP bonus.
* The field amplifies Wind-property damage only (both magic and elemental physical attacks); it grants no flee, attack, or HP bonus, and affects both allies and enemies standing in it equally.
* The Paralyze proc affects only enemies inside the field, and only if they are not already paralyzed.
* Only one elemental field may be active for a caster at a time.
* Only one elemental field may be active for a caster at a time; Volcano, Deluge, and Violent Gale share the same field and gemstone.


[[Category:Sage skills]]
[[Category:Sage skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 13:38, 10 August 2026

Violent Gale
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
Range2 cells
SP cost48 → 40
Cast time5 sec
Duration1 → 5 min
Catalyst1 Blue Gemstone

Violent Gale whips up a field of Wind energy on the ground that amplifies Wind-property magic for anyone fighting inside it.

Overview

Violent Gale is one of the Sage's three elemental fields. Cast on the ground, it covers a 5×5 area with Wind energy. Any unit standing in the field gains a boost to its Wind-property damage — both magic and elemental physical attacks — making it a strong setup tool for Wind attackers. The field itself deals no direct damage, but it periodically threatens enemies standing in it with Blind.

Mechanics

The field occupies a 5×5 cell area and lasts for the listed duration. While standing inside, a unit's Wind-property damage (magic and elemental weapon attacks alike) is increased.

Wind damage bonus: +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.

Every second, any enemy standing in the field has a (5 + 5 × SkillLv)% chance to be inflicted with Blind for 30 seconds, if not already affected.

Casting Violent Gale while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.

Catalysts and requirements

Each cast consumes 1 Blue Gemstone.

Leveling

Level SP cost Wind damage bonus Duration
1 48 +12% 1 min
2 46 +14% 2 min
3 44 +16% 3 min
4 42 +18% 4 min
5 40 +20% 5 min

Notes

  • The field amplifies Wind-property damage only (both magic and elemental physical attacks); it grants no flee, attack, or HP bonus, and affects both allies and enemies standing in it equally.
  • Only one elemental field may be active for a caster at a time.