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Cure: Difference between revisions

From Vortex Legends
class-wiki: Acolyte tree
 
Remove Aegis name row
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cure</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cure</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>AL_CURE</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Job</th><td>Acolyte</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>

Revision as of 11:27, 16 June 2026


Cure
JobAcolyte
TypeActive
TargetSelf / Ally
Max level1
SP cost15
Range9 cells
Cooldown1 s
RequiresHeal Lv 2

Overview

Cure channels holy energy to instantly cleanse debilitating ailments from an ally. It removes Silence, Blind, and Confusion in a single cast, making it a vital tool for keeping party members functional during combat.

Mechanics

On a successful cast, the following status effects are immediately removed from the target:

  • Silence
  • Blind
  • Confusion
  • Bite Scar (a custom server-side ailment)

The skill has no effect on targets that are immune to status changes.

Notes

  • Cure is a prerequisite for Divine Protection (requires Lv 1).
  • Cure does not deal damage and cannot be used offensively.