Steal: Difference between revisions
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== Requirements == | |||
Requires Improve Dodge level 3. | |||
[[Category:Thief skills]] | [[Category:Thief skills]] | ||
[[Category:Active skills]] | [[Category:Active skills]] | ||
Latest revision as of 09:52, 23 July 2026
| Job | Thief |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 1 cell |
| Requires | Improve Dodge Lv 3 |
Steal is an active skill of the Thief class line that attempts to lift an item from an enemy.
Overview
Steal tries to lift a single item from an enemy without touching what it would otherwise drop on death. A successful steal locks that target from further attempts; a failed attempt can be tried again.
Mechanics
Success chance: (Attacker DEX − Target DEX) ÷ 2 + 12 × SkillLv + 4 (%)
The chance rises with both skill level and a DEX advantage over the target; facing a higher-DEX enemy lowers the odds. Boss-type enemies cannot be stolen from.
Leveling
| Level | Base chance (equal DEX) | SP |
|---|---|---|
| 1 | 16% | 10 |
| 3 | 40% | 10 |
| 5 | 64% | 10 |
Requirements
Requires Improve Dodge level 3.