Thief: Difference between revisions
class-wiki: add Thief job page |
class-wiki: fix layout, add clear:both between skill blocks |
||
| Line 10: | Line 10: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
</table> | </table> | ||
A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive. → '''[[Double Attack]]''' | |||
A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive. | |||
→ '''[[Double Attack]]''' | |||
<br style="clear:both"> | |||
=== Lucky Strikes === | === Lucky Strikes === | ||
| Line 20: | Line 25: | ||
<tr><th style="text-align:left">Requires</th><td>Double Attack Lv 5</td></tr> | <tr><th style="text-align:left">Requires</th><td>Double Attack Lv 5</td></tr> | ||
</table> | </table> | ||
A passive that permanently raises the Thief's Critical Rate. → '''[[Lucky Strikes]]''' | |||
A passive that permanently raises the Thief's Critical Rate. | |||
→ '''[[Lucky Strikes]]''' | |||
<br style="clear:both"> | |||
=== Improve Dodge === | === Improve Dodge === | ||
| Line 29: | Line 39: | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
</table> | </table> | ||
A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus. → '''[[Improve Dodge]]''' | |||
A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus. | |||
→ '''[[Improve Dodge]]''' | |||
<br style="clear:both"> | |||
=== Steal === | === Steal === | ||
| Line 42: | Line 57: | ||
<tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 3</td></tr> | ||
</table> | </table> | ||
Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target. → '''[[Steal]]''' | |||
Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target. | |||
→ '''[[Steal]]''' | |||
<br style="clear:both"> | |||
=== Hiding === | === Hiding === | ||
| Line 56: | Line 76: | ||
<tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 5</td></tr> | <tr><th style="text-align:left">Requires</th><td>Improve Dodge Lv 5</td></tr> | ||
</table> | </table> | ||
Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry. → '''[[Hiding]]''' | |||
Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry. | |||
→ '''[[Hiding]]''' | |||
<br style="clear:both"> | |||
=== Sprinkle Sand === | === Sprinkle Sand === | ||
| Line 70: | Line 95: | ||
<tr><th style="text-align:left">Catalyst</th><td>Leather Bag of Infinity</td></tr> | <tr><th style="text-align:left">Catalyst</th><td>Leather Bag of Infinity</td></tr> | ||
</table> | </table> | ||
Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them. → '''[[Sprinkle Sand]]''' | |||
Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them. | |||
→ '''[[Sprinkle Sand]]''' | |||
<br style="clear:both"> | |||
=== Envenom === | === Envenom === | ||
| Line 83: | Line 113: | ||
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | ||
</table> | </table> | ||
An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison. → '''[[Envenom]]''' | |||
An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison. | |||
→ '''[[Envenom]]''' | |||
<br style="clear:both"> | |||
=== Detoxify === | === Detoxify === | ||
| Line 96: | Line 131: | ||
<tr><th style="text-align:left">Requires</th><td>Envenom Lv 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Envenom Lv 3</td></tr> | ||
</table> | </table> | ||
Cures Poison from the target, freeing them from the venom's grip. → '''[[Detoxify]]''' | |||
Cures Poison from the target, freeing them from the venom's grip. | |||
→ '''[[Detoxify]]''' | |||
<br style="clear:both"> | |||
=== Enchant Poison === | === Enchant Poison === | ||
| Line 110: | Line 150: | ||
<tr><th style="text-align:left">Requires</th><td>Envenom Lv 5</td></tr> | <tr><th style="text-align:left">Requires</th><td>Envenom Lv 5</td></tr> | ||
</table> | </table> | ||
Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active. → '''[[Enchant Poison]]''' | |||
Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active. | |||
→ '''[[Enchant Poison]]''' | |||
<br style="clear:both"> | |||
=== Back Slide === | === Back Slide === | ||
| Line 122: | Line 167: | ||
<tr><th style="text-align:left">Range</th><td>1 cell</td></tr> | <tr><th style="text-align:left">Range</th><td>1 cell</td></tr> | ||
</table> | </table> | ||
A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest. → '''[[Back Slide]]''' | |||
A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest. | |||
→ '''[[Back Slide]]''' | |||
<br style="clear:both"> | |||
=== Pick Stone === | === Pick Stone === | ||
| Line 135: | Line 185: | ||
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr> | <tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr> | ||
</table> | </table> | ||
Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest. → '''[[Pick Stone]]''' | |||
Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest. | |||
→ '''[[Pick Stone]]''' | |||
<br style="clear:both"> | |||
=== Throw Stone === | === Throw Stone === | ||
| Line 148: | Line 203: | ||
<tr><th style="text-align:left">Catalyst</th><td>Stone x1</td></tr> | <tr><th style="text-align:left">Catalyst</th><td>Stone x1</td></tr> | ||
</table> | </table> | ||
Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest. → '''[[Throw Stone]]''' | |||
Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest. | |||
→ '''[[Throw Stone]]''' | |||
<br style="clear:both"> | |||
== Advancement == | == Advancement == | ||
Latest revision as of 09:49, 14 July 2026
Thief is a stealth-oriented first class of the Thief line, specializing in evasion, poison and battlefield trickery. Thieves lean on Flee to avoid damage outright rather than absorb it, layering a poison-infused main attack with utility tools such as item theft, temporary invisibility and a short-range dash. Their kit rewards DEX and AGI investment and sets up either the Assassin's raw damage or the Rogue's versatility after second class.
Skills
Double Attack
| Job | Thief |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that grants a chance to land a second hit when a dagger is equipped, and adds bonus damage to a Katar's second hit. The Thief's baseline melee-damage passive.
Lucky Strikes
| Job | Thief |
|---|---|
| Type | Passive |
| Max level | 10 |
| Requires | Double Attack Lv 5 |
A passive that permanently raises the Thief's Critical Rate.
Improve Dodge
| Job | Thief |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that raises Flee across the whole class line, growing stronger after advancing to Assassin or Rogue, and grants a small constant Movement Speed bonus.
Steal
| Job | Thief |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 1 cell |
| Requires | Improve Dodge Lv 3 |
Attempts to lift an item from an enemy without touching its death drops; success scales with the attacker's DEX advantage over the target.
→ Steal
Hiding
| Job | Thief |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 10 |
| Range | 1 cell |
| Duration | 60s → 300s |
| Requires | Improve Dodge Lv 5 |
Vanishes the Thief from sight while immobile, dodging targeted attacks and spells until unmasked or the SP runs dry.
→ Hiding
Sprinkle Sand
| Job | Thief |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Earth |
| Max level | 10 |
| SP cost | 7 → 12 |
| Range | 7 cells |
| Catalyst | Leather Bag of Infinity |
Throws sand into an enemy's face for Earth-element damage, with a chance to Blind them.
Envenom
| Job | Thief |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Poison |
| Max level | 10 |
| SP cost | 8 |
| Range | 2 cells |
An empowered strike that adds bonus damage on top of a normal attack, hitting even harder against an already-poisoned enemy, with a chance to inflict Poison.
→ Envenom
Detoxify
| Job | Thief |
|---|---|
| Type | Active |
| Target | Any |
| Max level | 1 |
| SP cost | 10 |
| Range | 9 cells |
| Requires | Envenom Lv 3 |
Cures Poison from the target, freeing them from the venom's grip.
→ Detoxify
Enchant Poison
| Job | Thief |
|---|---|
| Type | Active |
| Target | Ally |
| Max level | 5 |
| SP cost | 20 |
| Range | 1 cell |
| Duration | 45s → 165s |
| Requires | Envenom Lv 5 |
Imbues an ally's weapon with the Poison element, giving every attack a chance to inflict Poison, and raises their Physical Attack while active.
Back Slide
| Job | Thief |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 7 |
| Range | 1 cell |
A quick backward dash that puts distance between the Thief and danger in an instant. Learned through a quest.
Pick Stone
| Job | Thief |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 2 |
| Range | 1 cell |
| Cast time | 0.5s |
Picks a stone off the ground to use as ammunition for Throw Stone, as long as the Thief isn't overloaded. Learned through a quest.
Throw Stone
| Job | Thief |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Max level | 1 |
| SP cost | 2 |
| Range | 7 cells |
| Catalyst | Stone x1 |
Hurls a stone at an enemy with unerring accuracy, bypassing their Flee, with a chance to Stun or Blind them. Learned through a quest.
Advancement
The Thief advances to either the Assassin or the Rogue. See First Classes.