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Phantom Performance: Difference between revisions

From Vortex Legends
class-wiki: Clown/Gypsy transcendent classes (verified 1:1 vs live code)
 
class-wiki: shared skills use 'performer'; drop redundant Requirements; fix Tarot prereq (Clown=Frost Joker/Gypsy=Scream)
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'''Phantom Performance''' summons a phantom double of the performer that echoes her attacks, effectively doubling her offensive output for a short time.
'''Phantom Performance''' summons a phantom double of the performer that echoes its attacks, effectively doubling its offensive output for a short time.


== Overview ==
== Overview ==


The Gypsy calls a phantom puppet that appears beside her and mirrors her likeness. For as long as the puppet stands, it repeats the Gypsy's performer attacks onto the same target from its own position, adding a second source of damage.
The performer calls a phantom puppet that appears beside it and mirrors its likeness. For as long as the puppet stands, it repeats the performer's own attacks onto the same target from its own position, adding a second source of damage.


== Mechanics ==
== Mechanics ==


The puppet is summoned next to the Gypsy and lasts 1 minute. While it is active, whenever the Gypsy uses one of her performer attacks the puppet immediately performs the same attack on the same target from where it stands. The mirrored attacks are:
The puppet is summoned next to the performer and lasts 1 minute. While it is active, whenever the performer uses one of their performance attacks the puppet immediately performs the same attack on the same target from where it stands. The mirrored attacks are:


* Slinging Arrow
* Slinging Arrow
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* [[Tarot Card of Fate]]
* [[Tarot Card of Fate]]


The puppet matches the Gypsy's current attack element (following elemental arrows and weapon endows) and copies her real attack power, so its hits land at roughly the same strength as the Gypsy's own. The puppet cannot be attacked and does not act on its own.
The puppet matches the performer's current attack element (following elemental arrows and weapon endows) and copies their real attack power, so its hits land at roughly the same strength as the performer's own. The puppet cannot be attacked and does not act on its own.


Only one puppet can exist at a time; casting again while a puppet is already active fails. The puppet also disappears if the Gypsy changes maps.
Only one puppet can exist at a time; casting again while a puppet is already active fails. The puppet also disappears if the performer changes maps.
 
== Requirements ==
 
Requires Job Level 50, a Musical Instrument or Whip equipped, Marionette Control Lv3 and Arrow Vulcan Lv5.


== Notes ==
== Notes ==


* The puppet only reacts to the Gypsy's own casts; it does not choose targets or move by itself.
* The puppet only reacts to the performer's own casts; it does not choose targets or move by itself.
* Recasting while a puppet is out will fail until the current puppet expires.
* Recasting while a puppet is out will fail until the current puppet expires.



Revision as of 19:31, 9 July 2026

Phantom Performance
JobClown and Gypsy
TypeActive (summon)
TargetSelf
Max level1
SP cost80
Cooldown2 minutes
Duration1 minute
RequiresMarionette Control Lv3, Arrow Vulcan Lv5, Job Level 50, Musical Instrument or Whip

Phantom Performance summons a phantom double of the performer that echoes its attacks, effectively doubling its offensive output for a short time.

Overview

The performer calls a phantom puppet that appears beside it and mirrors its likeness. For as long as the puppet stands, it repeats the performer's own attacks onto the same target from its own position, adding a second source of damage.

Mechanics

The puppet is summoned next to the performer and lasts 1 minute. While it is active, whenever the performer uses one of their performance attacks the puppet immediately performs the same attack on the same target from where it stands. The mirrored attacks are:

The puppet matches the performer's current attack element (following elemental arrows and weapon endows) and copies their real attack power, so its hits land at roughly the same strength as the performer's own. The puppet cannot be attacked and does not act on its own.

Only one puppet can exist at a time; casting again while a puppet is already active fails. The puppet also disappears if the performer changes maps.

Notes

  • The puppet only reacts to the performer's own casts; it does not choose targets or move by itself.
  • Recasting while a puppet is out will fail until the current puppet expires.