Wand of Hermode: Difference between revisions
class-wiki: Clown/Gypsy transcendent classes (verified 1:1 vs live code) |
class-wiki: shared skills use 'performer'; drop redundant Requirements; fix Tarot prereq (Clown=Frost Joker/Gypsy=Scream) |
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Movement speed bonus = (10 + 10 × SkillLv)% | Movement speed bonus = (10 + 10 × SkillLv)% | ||
That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground. | That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground. Like other songs, it drains 1 SP every 5 seconds while it plays. | ||
== Leveling == | == Leveling == | ||
Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50. | Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50. | ||
== Notes and synergy == | == Notes and synergy == | ||
Revision as of 19:31, 9 July 2026
| Job | Clown |
|---|---|
| Type | Support (Song) |
| Target | Self (area song) |
| Max level | 3 |
| SP cost | 40 → 50 |
| Duration | 3 minutes (song); effect lingers 1 minute after leaving |
| Requires | Musical or Whip weapon |
Wand of Hermode is a Clown-only song. On this server it has been reworked from its classic form into a solo mobility song: instead of requiring a partner and granting magic immunity, a single Clown can now play it to speed up everyone standing in the performance.
Overview
The Clown plays the song at its own position, laying down a performance area on the ground. Allies who stand inside gain a movement speed bonus. Because it is now a solo song, no second performer is needed, and the older magic-immunity and ally-dispel effects have been removed entirely.
Mechanics
Allies within the song area move faster while it plays:
Movement speed bonus = (10 + 10 × SkillLv)%
That is +20% at level 1, +30% at level 2 and +40% at level 3. The song itself lasts up to 3 minutes, and the speed bonus lingers for 1 minute after an ally steps out of the performance area. The song ignores Land Protector, so it can be played on protected ground. Like other songs, it drains 1 SP every 5 seconds while it plays.
Leveling
Each level raises both the speed bonus and the SP cost. The bonus climbs from +20% to +40% across the three levels, while SP rises from 40 to 50.
Notes and synergy
As a pure mobility song, Wand of Hermode is useful for repositioning a party quickly, chasing or kiting in the field, and keeping a group moving together. It pairs well with the Clown's other support tools since it asks only for the instrument and a little upkeep SP.