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Status Recovery: Difference between revisions

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Regardless of the target's race, the skill also lifts a small set of special restraining effects that prevent natural recovery.
Regardless of the target's race, the skill also lifts a small set of special restraining effects that prevent natural recovery.
== Catalyst / Requirements ==
* SP cost: 5
* Catalyst: none
* Skill requirement: none


[[Category:Priest skills]]
[[Category:Priest skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 15:45, 30 June 2026

Status Recovery
JobPriest
TypeActive (Supportive)
TargetSingle ally or monster
Max level1
SP cost5
Cast timeInstant
RequiresNone

Status Recovery is a supportive Priest skill that cleanses crippling body ailments from an ally and disrupts a monster's focus.

Overview

Status Recovery is the Priest's answer to the disabling effects that lock a character in place. With a single cast it removes the most dangerous movement and action ailments from a friendly target. Against monsters it behaves differently depending on whether the target is undead.

Mechanics

The skill is cast instantly and has a short recovery before the Priest can act again. Its effect depends on the target.

On a non-undead target it removes the following ailments: Frozen, Freezing, Stone Curse, Stun, Sleep, Slow Casting and Burning. Clearing these effects also resets a monster, causing it to lose its current target and return to an idle state.

On an undead target it does not cleanse ailments. Instead it has a chance to inflict Blind, which lasts up to 30 seconds.

Regardless of the target's race, the skill also lifts a small set of special restraining effects that prevent natural recovery.