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Pneuma: Difference between revisions

From Vortex Legends
class-wiki: Acolyte rework sync
Tag: Reverted
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
Line 10: Line 10:
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">Duration</th><td>10 seconds</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Duration</th><td>10 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Warp Portal Lv 4</td></tr>
<tr><th style="text-align:left">Requires</th><td>Warp Portal Lv 4</td></tr>
</table>
</table>


==Overview==
==Overview==
Pneuma creates a holy barrier on the ground that shields everyone standing inside it from ranged physical attacks. It is a defensive support skill used to neutralize archers, gunners, and other long-range threats in a fixed area.
Pneuma conjures a divine barrier on a targeted ground cell that protects all units standing within a 3×3 area from ranged physical attacks. The barrier lasts 10 seconds and cannot be placed on top of an existing Pneuma.


==Mechanics==
==Mechanics==
The barrier covers a 3×3 cell area and lasts 10 seconds. While inside it, characters take no damage from ranged physical attacks.
The skill places a barrier on the ground that protects all friendly characters within its 3×3 area. Any ranged physical attack aimed at a unit standing in the Pneuma area is completely blocked. Monster skills with a range of 4 or more cells are treated as ranged and are also blocked.
 
The barrier does not stop area-of-effect attacks or magical damage, and it cannot be stacked on top of another Pneuma already covering the same area.
 
For monsters, any attack that reaches a target 4 or more cells away counts as ranged and is therefore blocked.


==Notes==
==Notes==
* Position the barrier carefully: melee attackers can still walk into the area and strike freely.
* Pneuma does not block Area of Effect skills or magical attacks, only targeted ranged physical hits.
* Because it does not block magic or area-of-effect attacks, Pneuma is most effective against dedicated ranged physical attackers.
* Only one Pneuma can be active in a given area; attempting to place a second one in the same spot fails.
* The skill cannot be cast on enemy targets.

Latest revision as of 09:46, 23 July 2026


Pneuma
JobAcolyte
TypeActive
TargetGround
Max level1
SP cost10
Range9 cells
Duration10 s
RequiresWarp Portal Lv 4

Overview

Pneuma conjures a divine barrier on a targeted ground cell that protects all units standing within a 3×3 area from ranged physical attacks. The barrier lasts 10 seconds and cannot be placed on top of an existing Pneuma.

Mechanics

The skill places a barrier on the ground that protects all friendly characters within its 3×3 area. Any ranged physical attack aimed at a unit standing in the Pneuma area is completely blocked. Monster skills with a range of 4 or more cells are treated as ranged and are also blocked.

Notes

  • Pneuma does not block Area of Effect skills or magical attacks, only targeted ranged physical hits.
  • Only one Pneuma can be active in a given area; attempting to place a second one in the same spot fails.
  • The skill cannot be cast on enemy targets.