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'''Sniper''' is the [[Transcendent Classes|transcendent class]] of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.
'''Sniper''' is the [[Transcendent Classes|transcendent class]] of the [[Archer]] line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.


== Skills ==
== Skills ==
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">True Sight</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">True Sight</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_SIGHT</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr>
<tr><th style="text-align:left">Range</th><td>1</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 sec</td></tr>
</table>
</table>
A 30-second self-buff that grants +5 to all stats and scaling bonuses to ATK, HIT and critical rate. The Sniper's standard opener before a damage burst. → '''[[True Sight]]''' for full details.
A short, powerful self-buff that lifts all of the Sniper's stats while sharpening attack power, accuracy and critical rate. The standard opener before a burst of damage. → '''[[True Sight]]'''


=== Falcon Assault ===
=== Falcon Assault ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Falcon Assault</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Falcon Assault</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_FALCONASSAULT</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Neutral</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30 → 46</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30 → 46</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr>
</table>
</table>
Commands the falcon to slam a single enemy for heavy Neutral damage based on the Blitz Beat formula, ignoring the target's Flee. Requires a falcon. → '''[[Falcon Assault]]''' for full details.
Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's evasion. The Sniper's signature falcon nuke; it requires an active falcon. → '''[[Falcon Assault]]'''


=== Sharp Shooting ===
=== Sharp Shooting ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sharp Shooting</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Sharp Shooting</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_SHARPSHOOTING</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Bow and 1 Arrow</td></tr>
</table>
</table>
A focused arrow strike that ignores DEF and Flee, carries a large critical bonus, and splashes to enemies around the target. Can destroy traps. → '''[[Sharp Shooting]]''' for full details.
A focused arrow that pierces in a straight line, splashing around the target and landing critical hits with a built-in accuracy edge. It can also destroy traps in its path. → '''[[Sharp Shooting]]'''


=== Wind Walk ===
=== Wind Walk ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Walk</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Walk</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>SN_WINDWALK</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr>
<tr><th style="text-align:left">SP cost</th><td>46 → 100</td></tr>
<tr><th style="text-align:left">Range</th><td>1</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 → 5.6 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>130 → 400 sec</td></tr>
</table>
</table>
A long-duration party buff that grants extra Flee and movement speed to the caster and nearby party members. → '''[[Wind Walk]]''' for full details.
A long-lasting party buff that boosts evasion and movement speed for the caster and nearby allies. It grants no perfect dodge and does not stack with other speed buffs. → '''[[Wind Walk]]'''


== Inherited skills ==
=== Killshot ===
The Sniper keeps all [[Archer]] and [[Hunter]] skills.
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Killshot</caption>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Wind Sign Lv. 3</td></tr>
</table>
A custom rework passive that makes [[Double Strafe]] fire an extra arrow and hit harder, and grants bonus critical chance against enemies branded by [[Wind Sign]] (Hunter's Mark). Part of the Marksman branch. → '''[[Killshot]]'''
 
=== Master Trapper ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Master Trapper</caption>
<tr><th style="text-align:left">Job</th><td>Sniper</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>8 sec (Trapped)</td></tr>
<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr>
</table>
The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them '''Trapped''', and a second trap triggered while the brand lasts deals bonus damage — rewarding overlapping trap fields. → '''[[Master Trapper]]'''


== Advancement ==
== Advancement ==

Latest revision as of 21:20, 24 July 2026

Sniper is the transcendent class of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.

Skills

True Sight

True Sight
JobSniper
TypeActive
TargetSelf
Max level10
SP cost20 → 40
Range1
Duration30 sec

A short, powerful self-buff that lifts all of the Sniper's stats while sharpening attack power, accuracy and critical rate. The standard opener before a burst of damage. → True Sight

Falcon Assault

Falcon Assault
JobSniper
TypeOffensive
TargetEnemy
ElementNeutral
Max level5
SP cost30 → 46
Range9
Cast time1 sec
CatalystFalcon required

Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's evasion. The Sniper's signature falcon nuke; it requires an active falcon. → Falcon Assault

Sharp Shooting

Sharp Shooting
JobSniper
TypeOffensive
TargetEnemy
ElementWeapon
Max level5
SP cost18 → 30
Range9
Cast time2 sec
CatalystBow and 1 Arrow

A focused arrow that pierces in a straight line, splashing around the target and landing critical hits with a built-in accuracy edge. It can also destroy traps in its path. → Sharp Shooting

Wind Walk

Wind Walk
JobSniper
TypeActive
TargetSelf
Max level10
SP cost46 → 100
Range1
Cast time2 → 5.6 sec
Duration130 → 400 sec

A long-lasting party buff that boosts evasion and movement speed for the caster and nearby allies. It grants no perfect dodge and does not stack with other speed buffs. → Wind Walk

Killshot

Killshot
JobSniper
TypePassive
Max level5
RequiresWind Sign Lv. 3

A custom rework passive that makes Double Strafe fire an extra arrow and hit harder, and grants bonus critical chance against enemies branded by Wind Sign (Hunter's Mark). Part of the Marksman branch. → Killshot

Master Trapper

Master Trapper
JobSniper
TypePassive
Max level5
Duration8 sec (Trapped)
RequiresResearch Trap Lv. 5

The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them Trapped, and a second trap triggered while the brand lasts deals bonus damage — rewarding overlapping trap fields. → Master Trapper

Advancement

The Sniper is the final class of the Archer line. See Transcendent Classes.