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Expanded AI: Difference between revisions

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New page: Expanded AI monster intelligence system
 
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'''Expanded AI''' is a custom combat intelligence system that makes monsters behave in a significantly more dynamic and reactive way during combat. Instead of following fixed attack patterns, monsters with Expanded AI evaluate the situation in real time and respond accordingly.
#REDIRECT [[Custom AI]]
 
== What changes in combat ==
 
Monsters with Expanded AI can:
 
* '''React to player tactics''' — for example, a monster may try to avoid or counter specific skills, reposition in response to area-of-effect threats, or break out of defensive setups.
* '''Adapt to the party's composition''' — different player classes may draw different responses from the same monster. Healing classes, ranged attackers, and frontline fighters may each be handled differently.
* '''Support and coordinate with allies''' — monsters can heal, buff, or assist nearby allied monsters during a fight, creating more coordinated group encounters.
* '''Change behavior based on health''' — many monsters shift to a different combat phase when they drop below certain HP thresholds, changing their skill usage or aggression level mid-fight.
* '''Scale with difficulty''' — on Heroic and Mythic difficulty, monsters become more aggressive, use their skills more precisely, and react faster than on Normal.
 
== Where it is applied ==
 
Expanded AI is currently active on monsters in '''open-world encounters''' and '''instance content'''. The system is designed to grow over time — future updates will extend it to '''pets''' and '''summons''', including companions from classes such as Beast Master Hunters.
 
== See also ==
* [[Instance System]]
* [[Aggro Monitor]]
 
[[Category:Game Systems]]

Latest revision as of 16:26, 23 June 2026

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