First Classes: Difference between revisions
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* '''[[Merchant]]''' — economy, cart mobility and sturdy melee; discounts, vending, Zeny-fueled burst and axe combat. | * '''[[Merchant]]''' — economy, cart mobility and sturdy melee; discounts, vending, Zeny-fueled burst and axe combat. | ||
* '''[[Swordsman]]''' — front-line melee fighter; sword and spear combat, debuffs, and physical burst. | * '''[[Swordsman]]''' — front-line melee fighter; sword and spear combat, debuffs, and physical burst. | ||
* Thief ' | * '''[[Thief]]''' — stealth and evasion specialist; Flee-focused defense, DEX-scaled item theft, and a signature envenomed strike. | ||
== See also == | == See also == | ||
Latest revision as of 09:44, 14 July 2026
First Classes are the starting job paths on Vortex Legends, reached from Novice. Each first class later branches into the second classes and, after rebirth, the Transcendent Classes.
Classes
- Archer — ranged bow specialist; high DEX/AGI, spammable shots and utility.
- Acolyte — holy support and healer; buffs, heals, and holy-element attacks against Undead and Demon enemies.
- Mage — fragile spellcaster; elemental bolts, crowd control and area magic powered by INT.
- Merchant — economy, cart mobility and sturdy melee; discounts, vending, Zeny-fueled burst and axe combat.
- Swordsman — front-line melee fighter; sword and spear combat, debuffs, and physical burst.
- Thief — stealth and evasion specialist; Flee-focused defense, DEX-scaled item theft, and a signature envenomed strike.