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Rejuvenating Bloom: Difference between revisions

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wiki: Vortex Legends branding, simplify inherit sections, add see also, clean notes
Tag: Reverted
class-wiki: Alchemist rework - Bio Cannibalize Lv1 prereq
 
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<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>30</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>4 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 sec</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 sec</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>60 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>60 sec</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Plant Bottle ×1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Bio Cannibalize Lv 1</td></tr>
</table>
</table>


== Overview ==
== Overview ==
Rejuvenating Bloom sprouts a friendly Geographer at the chosen spot. The bloom heals nearby allies over time and lashes out at any enemies that wander too close, acting as a stationary support turret.
Rejuvenating Bloom sprouts a friendly Geographer at the chosen spot, within 4 cells of the caster. The bloom stays rooted for 60 seconds, healing wounded allies around it and lashing out at any enemy that wanders too close, acting as a stationary support turret. Only one healing Geographer can exist per Alchemist at a time; casting again removes the previous bloom and plants a new one.


== Mechanics ==
== Mechanics ==
The summoned Geographer lasts 60 seconds, periodically healing allies around it while attacking nearby foes. Higher cast levels summon a stronger Geographer that heals for more and operates with more advanced AI — making it smarter about targeting nearby enemies. Only one healing Geographer can exist per Alchemist at a time — casting again removes the previous bloom and plants a new one.
The Geographer heals through two separate routines that run on their own timers, so both can be active in the same fight.
 
'''Heal''' reaches any wounded ally standing near the bloom, whether or not they belong to the caster's party, and repeats on a short interval that shortens as the cast level rises.
 
'''Double Heal''' picks two different party members within 10 cells and heals both at once, every 10 seconds at every cast level. It never picks the same target twice, so its output always lands on two people.
 
Neither routine touches a target already above 90% of its maximum HP, so the bloom never spends a cast on someone who is healthy.
 
'''Heal formula:'''
 
  Heal = ( Geographer Level + Geographer INT ) ÷ 8 × ( 4 + Heal Level × 8 )


== Leveling ==
== Leveling ==
Each cast level plants a stronger Geographer with a faster Heal. The Double Heal interval is the same at every level.
{| class="wikitable"
{| class="wikitable"
! Level !! Bloom strength !! Geographer AI
! Level !! Geographer level !! Geographer INT !! Heal level !! Heal interval !! Double Heal interval !! HP restored per Heal
|-
|-
| 1 || Basic healing bloom || Basic — attacks nearby enemies reactively
| 1 || 60 || 60 || 7 || 5 sec || 10 sec || 900
|-
|-
| 2 || Improved healing bloom || Standard — proactively seeks the nearest enemy
| 2 || 68 || 68 || 8 || 4.5 sec || 10 sec || 1,156
|-
|-
| 3 || Greatest healing bloom || Advanced — prioritizes dangerous targets
| 3 || 76 || 76 || 9 || 4 sec || 10 sec || 1,444
|}
|}
== The Geographer ==
The summoned bloom is a sturdy Earth creature that defends itself but will not stray far from where it was planted.
{| class="wikitable"
! Level !! Monster level !! HP !! Attack !! DEF !! MDEF !! INT
|-
| 1 || 60 || 8,071 || 467 to 621 || 28 || 26 || 60
|-
| 2 || 68 || 8,071 || 467 to 621 || 28 || 26 || 68
|-
| 3 || 76 || 8,071 || 467 to 621 || 28 || 26 || 76
|}
Every version shares the same body: Medium size, Plant race, Earth element level 3, an attack range of 3 cells, a skill range of 10 cells and a chase range of 12 cells.


== Notes ==
== Notes ==
Place the bloom where allies will hold ground so the most party members benefit from its periodic healing.
Each cast consumes one Plant Bottle along with its SP. The skill has no cooldown, so the only real limits on replanting are the SP and the supply of bottles, and moving the bloom is simply a matter of casting it somewhere better.
 
Place the bloom where allies will hold ground. Its healing reaches the area around the plant rather than following the Alchemist, so a bloom left behind while the group advances contributes nothing.

Latest revision as of 09:11, 30 July 2026

Rejuvenating Bloom
JobAlchemist
TypeActive (Supportive)
Max level3
TargetGround
SP cost30
Range4 cells
Cast time1 sec
After-cast delay1 sec
Duration60 sec
CatalystPlant Bottle ×1
RequiresBio Cannibalize Lv 1

Overview

Rejuvenating Bloom sprouts a friendly Geographer at the chosen spot, within 4 cells of the caster. The bloom stays rooted for 60 seconds, healing wounded allies around it and lashing out at any enemy that wanders too close, acting as a stationary support turret. Only one healing Geographer can exist per Alchemist at a time; casting again removes the previous bloom and plants a new one.

Mechanics

The Geographer heals through two separate routines that run on their own timers, so both can be active in the same fight.

Heal reaches any wounded ally standing near the bloom, whether or not they belong to the caster's party, and repeats on a short interval that shortens as the cast level rises.

Double Heal picks two different party members within 10 cells and heals both at once, every 10 seconds at every cast level. It never picks the same target twice, so its output always lands on two people.

Neither routine touches a target already above 90% of its maximum HP, so the bloom never spends a cast on someone who is healthy.

Heal formula:

 Heal = ( Geographer Level + Geographer INT ) ÷ 8 × ( 4 + Heal Level × 8 )

Leveling

Each cast level plants a stronger Geographer with a faster Heal. The Double Heal interval is the same at every level.

Level Geographer level Geographer INT Heal level Heal interval Double Heal interval HP restored per Heal
1 60 60 7 5 sec 10 sec 900
2 68 68 8 4.5 sec 10 sec 1,156
3 76 76 9 4 sec 10 sec 1,444

The Geographer

The summoned bloom is a sturdy Earth creature that defends itself but will not stray far from where it was planted.

Level Monster level HP Attack DEF MDEF INT
1 60 8,071 467 to 621 28 26 60
2 68 8,071 467 to 621 28 26 68
3 76 8,071 467 to 621 28 26 76

Every version shares the same body: Medium size, Plant race, Earth element level 3, an attack range of 3 cells, a skill range of 10 cells and a chase range of 12 cells.

Notes

Each cast consumes one Plant Bottle along with its SP. The skill has no cooldown, so the only real limits on replanting are the SP and the supply of bottles, and moving the bloom is simply a matter of casting it somewhere better.

Place the bloom where allies will hold ground. Its healing reaches the area around the plant rather than following the Alchemist, so a bloom left behind while the group advances contributes nothing.