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Latest revision as of 09:45, 23 July 2026
Archer is a ranged first class of the Archer line, specializing in bows and arrow skills. Archers attack from a distance, leaning on high DEX for accuracy and bow damage and on AGI for evasion and attack speed. Their toolkit combines spammable single-target shots, area fire, defense-piercing burst, and utility skills for ammunition and crowd control, making them strong and flexible levelers.
Skills
Owl's Eye
| Job | Archer |
|---|---|
| Type | Passive |
| Target | Self |
| Element | Neutral |
| Max level | 10 |
A passive that sharpens the Archer's aim by raising DEX. It is the standard first investment for any bow user and the prerequisite to Vulture's Eye. → Owl's Eye
Vulture's Eye
| Job | Archer |
|---|---|
| Type | Passive |
| Target | Self |
| Element | Neutral |
| Max level | 10 |
| Requires | Owl's Eye Lv 3 |
A passive that boosts accuracy and, with a bow equipped, extends the Archer's attack range. It also lengthens the reach of the Archer's main bow skills, letting you fire from farther away. → Vulture's Eye
Improve Concentration
| Job | Archer |
|---|---|
| Type | Active |
| Target | Self |
| Element | Neutral |
| Max level | 10 |
| SP cost | 14 → 50 |
| Duration | 120s → 300s |
| Requires | Vulture's Eye Lv 1 |
A self-buff that heightens focus, raising AGI and DEX for a time and revealing nearby hidden units and traps. → Improve Concentration
Double Strafe
| Job | Archer |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 12 |
| Catalyst | Arrow x1 |
The Archer's signature attack: looses two arrows at a single target in one motion. Cheap, instant, and endlessly spammable, it is the bread-and-butter damage skill of the whole Archer line. → Double Strafe
Arrow Shower
| Job | Archer |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Weapon |
| Max level | 10 |
| SP cost | 15 |
| Catalyst | Arrow x1 |
| Requires | Double Strafe Lv 5 |
A ground-targeted volley that rains arrows over an area, damaging and knocking back every enemy caught in the zone. The Archer's primary tool for thinning out groups. → Arrow Shower
Piercing Arrow
| Job | Archer |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 14 |
| Cast time | 0.75s |
| Catalyst | Arrow x1 |
| Requires | Double Strafe Lv 3 |
A focused single-target shot that can land critical hits and punches through part of the target's defense, making it the Archer's go-to opener against well-armored foes. → Piercing Arrow
Charge Arrow
| Job | Archer |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 1 |
| SP cost | 15 |
| Cast time | 1.5s |
| Catalyst | Arrow x1 |
A quest skill that slams the target with a powered shot and hurls them far backwards, useful for creating distance from a dangerous enemy. → Charge Arrow
Arrow Crafting
| Job | Archer |
|---|---|
| Type | Active |
| Target | Self |
| Element | Neutral |
| Max level | 1 |
| SP cost | 10 |
A quest skill that opens a menu to convert materials into arrows, including elemental arrows. → Arrow Crafting
Arrow Recovery
| Job | Archer |
|---|---|
| Type | Passive |
| Target | Self |
| Element | Neutral |
| Max level | 5 |
| Requires | Vulture's Eye Lv 5 |
A passive that gives a chance to recover spent arrows from monsters you kill, easing the cost of constant shooting. → Arrow Recovery
Advancement
The Archer advances to the Hunter (and later Sniper), or to Bard/Dancer. See First Classes.