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Sniper: Difference between revisions

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Remove Aegis name field from skill infoboxes
class-wiki: remove Inherited skills section
 
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<tr><th style="text-align:left">Duration</th><td>30 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 sec</td></tr>
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A 30-second self-buff granting +5 to all stats plus scaling bonuses to ATK (+2% per level), HIT (+3 per level) and critical rate (+1 per level). The Sniper's standard opener before a damage burst. → '''[[True Sight]]'''
A short, powerful self-buff that lifts all of the Sniper's stats while sharpening attack power, accuracy and critical rate. The standard opener before a burst of damage. → '''[[True Sight]]'''


=== Falcon Assault ===
=== Falcon Assault ===
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<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Falcon required</td></tr>
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Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's Flee. Damage = '''(100 + 6 × Steel Crow Lv + AGI + DEX ÷ 4) × (1.5 + 0.7 × SkillLv)'''. Requires a falcon. → '''[[Falcon Assault]]'''
Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's evasion. The Sniper's signature falcon nuke; it requires an active falcon. → '''[[Falcon Assault]]'''


=== Sharp Shooting ===
=== Sharp Shooting ===
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<tr><th style="text-align:left">Catalyst</th><td>Bow and 1 Arrow</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Bow and 1 Arrow</td></tr>
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A focused arrow that pierces a straight line, can critically strike and splashes around the target. Damage = '''(100 + 50 × SkillLv)% of weapon ATK''' (150% → 350%) with a built-in +20 crit. Can destroy traps. → '''[[Sharp Shooting]]'''
A focused arrow that pierces in a straight line, splashing around the target and landing critical hits with a built-in accuracy edge. It can also destroy traps in its path. → '''[[Sharp Shooting]]'''


=== Wind Walk ===
=== Wind Walk ===
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<tr><th style="text-align:left">Duration</th><td>130 → 400 sec</td></tr>
<tr><th style="text-align:left">Duration</th><td>130 → 400 sec</td></tr>
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A long-duration party buff granting Flee +'''(SkillLv + 1) ÷ 2''' and movement speed +'''(2 × SkillLv)%''' to the caster and nearby party members. Grants no perfect dodge and does not stack with other speed buffs. → '''[[Wind Walk]]'''
A long-lasting party buff that boosts evasion and movement speed for the caster and nearby allies. It grants no perfect dodge and does not stack with other speed buffs. → '''[[Wind Walk]]'''


=== Killshot ===
=== Killshot ===
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<tr><th style="text-align:left">Requires</th><td>Wind Sign Lv. 3</td></tr>
<tr><th style="text-align:left">Requires</th><td>Wind Sign Lv. 3</td></tr>
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</table>
A custom rework passive that makes [[Double Strafe]] fire 3 arrows instead of 2 and deal +'''(2 × SkillLv)%''' extra damage, and grants +'''(3 × SkillLv)%''' critical chance against enemies branded by [[Wind Sign]] (Hunter's Mark). Part of the Marksman branch. → '''[[Killshot]]'''
A custom rework passive that makes [[Double Strafe]] fire an extra arrow and hit harder, and grants bonus critical chance against enemies branded by [[Wind Sign]] (Hunter's Mark). Part of the Marksman branch. → '''[[Killshot]]'''


=== Master Trapper ===
=== Master Trapper ===
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<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Research Trap Lv. 5</td></tr>
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</table>
The custom rework capstone of the Traps branch. When a damage trap hits an enemy it brands them '''Trapped''' for 8 seconds; a second trap triggered while Trapped deals +'''(5 + 5 × SkillLv)%''' bonus damage, rewarding overlapping trap fields. → '''[[Master Trapper]]'''
The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them '''Trapped''', and a second trap triggered while the brand lasts deals bonus damage rewarding overlapping trap fields. → '''[[Master Trapper]]'''
 
== Inherited skills ==
The Sniper keeps all [[Archer]] and [[Hunter]] skills.


== Advancement ==
== Advancement ==

Latest revision as of 21:20, 24 July 2026

Sniper is the transcendent class of the Archer line, the pinnacle of ranged precision and falcon mastery. Snipers combine pinpoint accuracy with devastating bow attacks and a deadly falcon companion, excelling at striking enemies from a safe distance. They blend self-buffs, party support and high single-target and area damage into one of the most versatile damage-dealers in the game.

Skills

True Sight

True Sight
JobSniper
TypeActive
TargetSelf
Max level10
SP cost20 → 40
Range1
Duration30 sec

A short, powerful self-buff that lifts all of the Sniper's stats while sharpening attack power, accuracy and critical rate. The standard opener before a burst of damage. → True Sight

Falcon Assault

Falcon Assault
JobSniper
TypeOffensive
TargetEnemy
ElementNeutral
Max level5
SP cost30 → 46
Range9
Cast time1 sec
CatalystFalcon required

Commands the falcon to slam a single enemy for heavy Neutral damage, ignoring the target's evasion. The Sniper's signature falcon nuke; it requires an active falcon. → Falcon Assault

Sharp Shooting

Sharp Shooting
JobSniper
TypeOffensive
TargetEnemy
ElementWeapon
Max level5
SP cost18 → 30
Range9
Cast time2 sec
CatalystBow and 1 Arrow

A focused arrow that pierces in a straight line, splashing around the target and landing critical hits with a built-in accuracy edge. It can also destroy traps in its path. → Sharp Shooting

Wind Walk

Wind Walk
JobSniper
TypeActive
TargetSelf
Max level10
SP cost46 → 100
Range1
Cast time2 → 5.6 sec
Duration130 → 400 sec

A long-lasting party buff that boosts evasion and movement speed for the caster and nearby allies. It grants no perfect dodge and does not stack with other speed buffs. → Wind Walk

Killshot

Killshot
JobSniper
TypePassive
Max level5
RequiresWind Sign Lv. 3

A custom rework passive that makes Double Strafe fire an extra arrow and hit harder, and grants bonus critical chance against enemies branded by Wind Sign (Hunter's Mark). Part of the Marksman branch. → Killshot

Master Trapper

Master Trapper
JobSniper
TypePassive
Max level5
Duration8 sec (Trapped)
RequiresResearch Trap Lv. 5

The custom rework capstone of the Traps branch. When a damage trap strikes an enemy it brands them Trapped, and a second trap triggered while the brand lasts deals bonus damage — rewarding overlapping trap fields. → Master Trapper

Advancement

The Sniper is the final class of the Archer line. See Transcendent Classes.