Increase Agility: Difference between revisions
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Cleanup: remove Aegis name row and internal identifiers; player-facing wording |
wiki-sync: local -> vps 2026-07-23 Tag: Manual revert |
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Latest revision as of 09:46, 23 July 2026
| Job | Acolyte |
|---|---|
| Type | Active |
| Target | Self / Ally |
| Max level | 10 |
| SP cost | 18 → 45 (Lv 1–10, +3 per level) |
| Range | 9 cells |
| Cast time | 1 s |
| Cooldown | 1 s |
| Duration | 240 s → 600 s (Lv 1–10, +40 s per level) |
| Requires | Heal Lv 3 |
Overview
Increase Agility blesses a target with divine swiftness, raising its AGI stat and movement speed for a substantial duration. The buff also neutralizes Decrease Agility on the target. At higher levels it becomes a long-lasting party staple.
Mechanics
The buff raises the target's AGI and grants a movement-speed bonus. The movement-speed bonus is capped at +25%.
Formula
- AGI bonus = 2 + SkillLv
- Movement Speed bonus = +25% (flat)
If the target has the Decrease Agility debuff active it is removed on application.
If cast on a target under the Change Undead status, the skill deals Holy-element magic damage proportional to the target's remaining HP instead of applying the buff.
Leveling table
| Level | SP cost | AGI bonus | Duration |
|---|---|---|---|
| 1 | 18 | +3 | 240 s (4 min) |
| 2 | 21 | +4 | 280 s |
| 3 | 24 | +5 | 320 s |
| 4 | 27 | +6 | 360 s (6 min) |
| 5 | 30 | +7 | 400 s |
| 6 | 33 | +8 | 440 s |
| 7 | 36 | +9 | 480 s (8 min) |
| 8 | 39 | +10 | 520 s |
| 9 | 42 | +11 | 560 s |
| 10 | 45 | +12 | 600 s (10 min) |
Notes
- Increase Agility is a prerequisite for Decrease Agility (requires Lv 1).
- The skill cannot be cast on hovering targets.