Soul Change: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Soul Change</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Soul Change</caption> | ||
<tr><th style="text-align:left">Job</th><td>Sage</td></tr> | <tr><th style="text-align:left">Job</th><td>Sage</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
Latest revision as of 09:49, 23 July 2026
| Job | Sage |
|---|---|
| Type | Active |
| Target | Player / Enemy |
| Max level | 1 |
| SP cost | 5 |
| Range | 10 cells |
| Cast time | 3 s |
| Requires | Learned via quest |
Soul Change swaps the Sage's current SP with that of a target, sharing mana between caster and ally — or siphoning a little from a monster.
Overview
Soul Change exchanges the Sage's current SP with the target's. On another player it is a support tool to share SP — for example, handing a depleted ally a full mana pool by trading places. Used on a monster it instead grants the Sage a small amount of SP, once per monster. It cannot be cast on yourself.
Mechanics
- On a player: the caster's current SP and the target's current SP are swapped outright. Each character ends up holding the other's previous SP value.
- On a monster: the Sage gains SP equal to 3% of their own maximum SP. A given monster can only be used for this once.
Notes
The SP swap moves current SP only; maximum SP pools are not changed. Soul Change is unlocked through a quest.