Jump to content

Throw Spirit Sphere: Difference between revisions

From Vortex Legends
class-wiki: Monk tree
 
wiki-sync: local -> vps 2026-07-23
Tag: Manual revert
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Spirit Sphere</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Spirit Sphere</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>MO_FINGEROFFENSIVE</code></td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
Line 52: Line 51:
The SP cost increases by 1 for every two skill levels: 10, 10, 11, 11, 12, 12, 13, 13, 14, 14 at levels 1–10.
The SP cost increases by 1 for every two skill levels: 10, 10, 11, 11, 12, 12, 13, 13, 14, 14 at levels 1–10.


If the server configuration option ''finger_offensive_type'' is set to 1 (single-hit mode), all hits fire simultaneously rather than in rapid sequence. Otherwise, each additional sphere beyond the first fires at 200 ms intervals after the initial hit.
Depending on server configuration, the spheres may all strike at once as a single combined hit, or fire one after another at 200 ms intervals after the first.


After the attack, any [[Root|Blade Stop]] state on the caster ends.
After the attack, any [[Root|Blade Stop]] state on the caster ends.
Line 60: Line 59:
* Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output.
* Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output.
* The 3.5-second cast time is the longest of any Monk skill — protect cast time against interruption.
* The 3.5-second cast time is the longest of any Monk skill — protect cast time against interruption.
* Cast time is uninterruptible (CastCancel: false flag).
* The cast cannot be interrupted once started.
* Can be used to break out of a [[Root|Blade Stop]] at sufficiently high Blade Stop levels.
* Can be used to break out of a [[Root|Blade Stop]] at sufficiently high Blade Stop levels.
* Against plant-mode monsters with exactly 100 DEF, the multi-hit collapses into a single event.
* Against plant-mode monsters with exactly 100 DEF, the multi-hit collapses into a single event.

Latest revision as of 09:47, 23 July 2026

Throw Spirit Sphere
JobMonk / Champion
TypeActive
TargetSingle
ElementWeapon
Max level10
SP cost10 → 14 (Lv 1–10)
Spirit Spheres1
Range9 cells
Cast time3.5 s
After-cast delay0.5 s

Throw Spirit Sphere

Overview

Throw Spirit Sphere is the Monk's main ranged attack. The caster hurls spirit spheres at a distant target for weapon-element damage, with the number of hits capped by how many spheres are currently held. It also ends any Blade Stop lock.

Mechanics

Damage formula (pre-renewal):

Per-hit damage = (100 + 100 × SkillLv)% ATK
Number of hits = current sphere count, up to SkillLv maximum
Level Damage per Hit Max Hits
1 200% ATK 1
2 300% ATK 2
3 400% ATK 3
4 500% ATK 4
5 600% ATK 5
6 700% ATK 6
7 800% ATK 7
8 900% ATK 8
9 1000% ATK 9
10 1100% ATK 10

The SP cost increases by 1 for every two skill levels: 10, 10, 11, 11, 12, 12, 13, 13, 14, 14 at levels 1–10.

Depending on server configuration, the spheres may all strike at once as a single combined hit, or fire one after another at 200 ms intervals after the first.

After the attack, any Blade Stop state on the caster ends.

Notes

  • Because hits are capped by current sphere count, maintaining 5 spheres maximizes the skill's hit output.
  • The 3.5-second cast time is the longest of any Monk skill — protect cast time against interruption.
  • The cast cannot be interrupted once started.
  • Can be used to break out of a Blade Stop at sufficiently high Blade Stop levels.
  • Against plant-mode monsters with exactly 100 DEF, the multi-hit collapses into a single event.